Ralts Bloodthorne
First Post
My world is a vast place, recently redone when the whole world suffered a horrible cataclysm. Now, some players had been playing in this setting for over 10 years, and still did not know everything about it (the first map was drawn for it under the old Chainmail rules) or where things came from.
Mutations, Life Masters, PrC's, Flesh Magic, ect ect ect all twisted creatures, as did the Lich King Wars.
So, when the cat in the alley growls low in it's throat, and suddenly spikes erupt from it's back in a bloody spray, the fur splits open with a wet sound like carpet tearing, and the teeth elongate, they are surprised as players, and thier PC's are suprised, but I am not accused of cheating.
When the emanciated halfling suddenly bites and NPC and the NPC turns black in the face and froths green foam, then falls over dead, they react with shock, disgust, and kill it at a distance.
How to not get accused at cheating on mechanics.
LEARN THEM!
(This advice also applies to those of you who want to publish d20 material, please, please, please)
If your players feel you have a good working knowledge of the mechanics, and creations, then you will be trusted far more.
My knowledge of mechanics, and monster creation according to the official methods, allow me to twist and tweak monsters without my players having winged monkeys flying from thier arses.
Spell tweaking (If you check hard enough, the spell-seed and epic level spell-seed casting rules in the ELH will allow you to create low level spells too) follows the same rules.
Know your mechanics and your players will trust you. If you know them well enough, then even the "Rules Lawyer" PrC will back off.
Especially if you invite him to look over the creature after it is "playtested" to doublecheck your mechanics. This will make him feel as if his knowledge is appreciated, and for once, it can be applied for more than irritating the piss out of you.
That's how I do it anyway.
Mutations, Life Masters, PrC's, Flesh Magic, ect ect ect all twisted creatures, as did the Lich King Wars.
So, when the cat in the alley growls low in it's throat, and suddenly spikes erupt from it's back in a bloody spray, the fur splits open with a wet sound like carpet tearing, and the teeth elongate, they are surprised as players, and thier PC's are suprised, but I am not accused of cheating.
When the emanciated halfling suddenly bites and NPC and the NPC turns black in the face and froths green foam, then falls over dead, they react with shock, disgust, and kill it at a distance.
How to not get accused at cheating on mechanics.
LEARN THEM!
(This advice also applies to those of you who want to publish d20 material, please, please, please)
If your players feel you have a good working knowledge of the mechanics, and creations, then you will be trusted far more.
My knowledge of mechanics, and monster creation according to the official methods, allow me to twist and tweak monsters without my players having winged monkeys flying from thier arses.
Spell tweaking (If you check hard enough, the spell-seed and epic level spell-seed casting rules in the ELH will allow you to create low level spells too) follows the same rules.
Know your mechanics and your players will trust you. If you know them well enough, then even the "Rules Lawyer" PrC will back off.
Especially if you invite him to look over the creature after it is "playtested" to doublecheck your mechanics. This will make him feel as if his knowledge is appreciated, and for once, it can be applied for more than irritating the piss out of you.
That's how I do it anyway.