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lowkey13
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Sure. This type of thing absolutely comes with the caveat that you have a group of players who would it find it fun to screw each other over just for kicks. One of my groups this wouldn't work for. The other, they'll steal the last class option just to watch someone else have to trade for it.I just don't see it working well with the players bidding "against" each other. I'd think they'd be more inclined to let the Wizardy get the Wizard stats and the Fighter get the Fightery stats.
Sure okay then I was thinking more long term but if you're making it a one-shot game of D&D that plays like Screw or something then yeah that's fine.Sure. This type of thing absolutely comes with the caveat that you have a group of players who would it find it fun to screw each other over just for kicks. One of my groups this wouldn't work for. The other, they'll steal the last class option just to watch someone else have to trade for it.
Plan it out as a one-shot or an adventure of just a few sessions. Less stakes means less desire to cooperate.
Why would the players be competing?
That's probably where I disagree with you. To my mind, the point is getting players to gamble on bidding for a good magic item, or an extra feat or two, or some high stats, with the risk that they're going to end up with a race or a class they might not have preferred. To work, the downside has to be something you'd really rather avoid.I like the idea. Here's my 2 cents:
Don't auction the character build
Races, classes and backgrounds: Don't auction these! Auctioning these may lead to very unhappy players who have to play a race/class that does not fit them.
Also, with a point-buy where everybody gets perhaps 25 points (on top of the regular 8 for each stat). At least the foundation of the players is stable and players can play what they want.
That's probably where I disagree with you. To my mind, the point is getting players to gamble on bidding for a good magic item, or an extra feat or two, or some high stats, with the risk that they're going to end up with a race or a class they might not have preferred. To work, the downside has to be something you'd really rather avoid.
Absolutely. There are no right and wrongs to play, only different play preferences and methods to address them. Player buy-in is always critical.Let's agree to disagree then
To be honest, I think there is no right and wrong here. A DM should discuss this with the players, and everybody should agree with the proposed auction, or it will end in unnecessary drama anyway.