Kunimatyu
First Post
As I've been reading this thread, the key question, in my mind, is not what elements of D&D get added in, but what is the basic "Saga Paradigm" that's going to be transplanted into D&D?
Here are some possibilities: (in no particular order)
I've bolded the Saga baseline for ease of comparison.
Classes: Soldier, Scout, Noble, Scoundrel, (Jedi) or should they be retooled into different classes entirely (Warrior, Expert, Adept or Warrior, Expert, Arcane, Divine)?
Talent trees: Unique talent trees for each class or, class-specific bonus feats chosen from a list, fixed abilities gained at each level, etc.
Skills: Massively consolidated - Spot/Search/Sense Motive -> Perception, etc.
or granular (Spot, Search, and Sense Motive), or Skill Groups (Perception group of Spot, Sense Motive, and Search).
Initiative and Endurance as skills, or not?
Skills constantly rising at 1/2 per level, with Trained and Skill Focus providing a +5 bonus, or the standard system of trained skills at 3+level?
Instead of saves, rising Defenses: Fort, Ref, Will -- or, Fort/Ref/Will/AC like normal, or, Combat Bonus governing Attack and Defense, etc.
A unified condition track covering the majority of conditions, with Unconscious at the end, or a bunch of similar-but-not-identical conditions?
Magic: Feat-like "powers" usable once per combat and only usable more with resource expenditure, or Vancian casting or True20 feat-like Powers usuable all day but with Will saves to resist fatigue?
Here are some possibilities: (in no particular order)
I've bolded the Saga baseline for ease of comparison.
Classes: Soldier, Scout, Noble, Scoundrel, (Jedi) or should they be retooled into different classes entirely (Warrior, Expert, Adept or Warrior, Expert, Arcane, Divine)?
Talent trees: Unique talent trees for each class or, class-specific bonus feats chosen from a list, fixed abilities gained at each level, etc.
Skills: Massively consolidated - Spot/Search/Sense Motive -> Perception, etc.
or granular (Spot, Search, and Sense Motive), or Skill Groups (Perception group of Spot, Sense Motive, and Search).
Initiative and Endurance as skills, or not?
Skills constantly rising at 1/2 per level, with Trained and Skill Focus providing a +5 bonus, or the standard system of trained skills at 3+level?
Instead of saves, rising Defenses: Fort, Ref, Will -- or, Fort/Ref/Will/AC like normal, or, Combat Bonus governing Attack and Defense, etc.
A unified condition track covering the majority of conditions, with Unconscious at the end, or a bunch of similar-but-not-identical conditions?
Magic: Feat-like "powers" usable once per combat and only usable more with resource expenditure, or Vancian casting or True20 feat-like Powers usuable all day but with Will saves to resist fatigue?