Chris_Nightwing
First Post
Yeah, I've realised that with the number of ways skills can be modified, they just won't work. Am I correct in thinking that your 'casting check' is going to be d20 + half caster level, rounding up? Or are you including the stat modifier too (to represent the 3.5 bonus slot mechanism)?
Both of these work numerically, I think, depending on exactly how much power you want to grant your casters. My only concern would be the complication of using 'half caster level' as another number to work out, and that rounding up makes the even caster levels rather rubbish. If you use caster level as the check, 10 + minimum caster level for the spell as the DC and increase the DC by 1 per spell cast that day or hour or whatever, it looks quite nice. A bit like the scroll system in 3.5. I'm still not entirely convinced that slots aren't easier, but I do see reasons to dislike them too.
I forgot to include casting on the defensive in my uniting-all-spellcasting-into-one-roll statement earlier - having that increase the DC too makes everything even neater!
Both of these work numerically, I think, depending on exactly how much power you want to grant your casters. My only concern would be the complication of using 'half caster level' as another number to work out, and that rounding up makes the even caster levels rather rubbish. If you use caster level as the check, 10 + minimum caster level for the spell as the DC and increase the DC by 1 per spell cast that day or hour or whatever, it looks quite nice. A bit like the scroll system in 3.5. I'm still not entirely convinced that slots aren't easier, but I do see reasons to dislike them too.
I forgot to include casting on the defensive in my uniting-all-spellcasting-into-one-roll statement earlier - having that increase the DC too makes everything even neater!