GlassJaw said:But what about people who don't own Spycraft or those that don't want to have to consult another book? Not making it stand-alone is annoying and a big negative in my book.
AscentStudios said:As a counterpoint - would you rather re-buy 500 pages of rules you already have to get the fantasy rules for Spycraft? Mutants and Masterminds, Hero, GURPS, d20 Modern - all these games use toolkit books outside their core that encourage players to use two books. If for some reason FantasyCraft is huge, then maybe we would make a single product out of them at a later date, but for now, it's just like any other genre book we'll be doing. It's ultimately easier on our customers and better for our core brand of Spycraft.
trancejeremy said:Unless I'm misunderstanding things (which would be very easy, since it's not like your website has much info on this), and this is just a fantasy style supplement for Spycraft, ie, simply Shadowrun or Urban Arcana for Spycraft, for fantasy stuff in modern times, as opposed to what I originally thought, a game aimed at more medieval/D&D style fantasy?.
AscentStudios said:As a counterpoint - would you rather re-buy 500 pages of rules you already have to get the fantasy rules for Spycraft? Mutants and Masterminds, Hero, GURPS, d20 Modern - all these games use toolkit books outside their core that encourage players to use two books. If for some reason FantasyCraft is huge, then maybe we would make a single product out of them at a later date, but for now, it's just like any other genre book we'll be doing. It's ultimately easier on our customers and better for our core brand of Spycraft.
I've looked at spycraft for using it in different time periods (Feudal Japan and Pirates of the Carribean, mostly)
I think FC would have to be pretty heavy to cover the ground thorougly, and the duplication with SC would likely only add about 100 pages or so, which I think would be worth it. Frankly, I think FC is probably going to flop anyway, but if it requires the SC book, it's going to be an epic flop.
trancejeremy said:Well, let'd do a breakdown of the SC 2.0 book.
Character Creation - 75 pages (10 pages ability scores, 10 pages origins (talents/specialties), 25 pages base classes, 20 pages expert classes. 10 pages other misc stuff)
Skills - 85 pages -
Feats - 40 pages
Gear - 110 pages
Combat - 40
Dramatic Conflict - 35
Game Control - 70
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GlassJaw said:But what about people who don't own Spycraft or those that don't want to have to consult another book? Not making it stand-alone is annoying and a big negative in my book.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.