I think that most of the responses are getting the basics wrong. They are focusing on the bomb and not getting its nature right.I am a big fan of cold war espionage surrounding nuclear secrets -- mostly the real world stuff (but some fiction, too). I have long toyed with the idea of trying to create a fantasy campaign that fits embraces that genre, but I often get stuck on what the right equivalent of the bomb should be. Assuming D&D-isms (even if the game that I would use isn't strictly D&D), what do you think would make a good stand in for the nuclear weapon in such a scenario?
The one I keep going back to is dragon eggs. Like, the presumption is dragons are gone but eggs remain behind. Someone has figured out how to hatch them, though, and once hatched the dragons are loyal servants of the crown that hatched them(I am assuming some sort of "land magic" in the explanation). Also, these are not just dragons, but city buster dragons.
What do you think would make a good "nuclear weapon" equivalent in a D&D inspired fantasy setting? Remember, the pointof the thing is to drive espionage and fun spy action to try and acquire or preserve such secrets.
They key element of nuclear weapons in the real world is that the physics is pretty straight forward but the engineering and construction is difficult and needs a strong manufacturing base to accomplish.
The bottlenecks to effective Canned Sunshine is production of sufficient raw materials in the required purities and the manufacture of precision components needed to make that material go Bang rather than Fizz.
Both of these need a substantial industrial base and the ability to mass manufacture precision components and that is just for the bomb.
The delivery systems (rockets and bombers) also need even more precision mass manufacturing capacity.
This means a lot of interesting technical secrets known to varying degrees by an awful lot of people, giving plenty of targets for various intelligence and counter intelligence agencies to get their teeth into.
The complete opposite of the small cabal of arcanists that have the Apocalypse Spell (Like the "Rain of Colourless Fire")
This world is going to be closer to Ebberon but even less D&D'ish. The states are stronger and have much more control of their borders and internal policing. No untamed frontiers, magic is less trad D&D and more steampunk/artificer based.
Little or no high level magic (spells past 5th level or so).