Fantasy Geography

My favorite Terrain

My favorite terrain to DM is the flat, featureless, rolling plains. My players HATE it! They don't like the thought of being seen from so far away. I had one guy that i've gamed with for years stop in the middle of a session (during a campaign based mostly in a plains area) and say his character was just going to stop and stare at a hill they found. He said his character cried, 'cause it was just so beautiful.

The character later returned and built a house there.
 

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Sir Trent said:
My favorite terrain to DM is the flat, featureless, rolling plains. My players HATE it! They don't like the thought of being seen from so far away. I had one guy that i've gamed with for years stop in the middle of a session (during a campaign based mostly in a plains area) and say his character was just going to stop and stare at a hill they found. He said his character cried, 'cause it was just so beautiful.

The character later returned and built a house there.

Hehehehe
 

I have a three-tiered world that has a huge rift in the center leading to an ocean layer underneath. There is a group of islands made from the earth from the upper layer, where the land broke through (during an epic battle). The lowest tier is a huge cavern network accessible through the islands. The eye candy I have are the miles-high waterfalls from the upper tier...
 

Galeros said:
Ever since i played Secret Of Mana(Super Nintendo game), i have had the urge to name some large set of mountains the "Lofty Mountains". And play the Midi whenever the PCs are on it. Too bad we play in FR and everything is mapped out already. :(


Are you like... my clone?!

I LOVE Secret of Mana. I play/make homebrew campaigns. Mostly cause i'm to cheap to buy the extra books for the other campaigns. Let me tell you... All my worlds have had deep Secret of Mana impacts. I've made a world were the SoM elements were the gods (Undine, Salamando, Jynn/Sylph, etc etc). I've almost always have a town named Pandora or Kippo, Matango, or something :D and maybe a city made of gold once in awhile. But I always.. Always have a huge Treant somewhere in the world that is as old as the world itself... who represents the Mana Tree. I try to hide the refences lately because I have a few friends playing who also know the game well too... so I don't want to look like I ripped the whole thing.

Oh.. and what happens when my players begin combat?

I totally turn on the Boss Theme song.

I've made many a rogue with the name Neko. And I've even been know to play a paladin named Jema or a ranger named Chobin.

About those magical places. Heres some other ones that my players have found:

- Stairway to the moon and stars. (Did not actually connect to the moon. It was a flight of stairs that went straight up without end for about 800+ ft and ended in a portal that transported to the moon)
- Lake of Reflections. This lake is where the world the players live in and a parrell world 'meet'
- The All Seeing Eye. The Grand Symbol of the Illuminati. How couldn't I have this thing be in a fantasy world?!
- Hour Glass of the World. This hour glass is very large (as big as a house). It dictates the flow of time. Many evil people have tried to take control of it and do things with time that usually aren't for the best. Sometimes people try to seek it out and find a way to reverse it, so they may bring back loved ones or something back from death and try to save them or something crazy. But it usually ends in deadly failure because time flows at a different rate the closer to the center you get to it. So many people have 'widdeled away all Indiana Jones and the Last Crusade style'

Theres otherones. I'm having a brain fart right now and can't think of them...

Time flows like a river,
and history repeats itself.
 

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