Fantasy Grounds Top RPGs (Last 12 Months)

Fantasy Grounds has sent along its latest figures for RPG rulesets used in the last 12 months. 5E dominates with 70%, of course (up by 1%); Pathfinder 2E has snuck onto the chart at 6th place (though it's only been available for a couple of months), and Starfinder has taken 4th place. As always, "MoreCore" is FG's default generic module used when there isn't a specific game package...

Fantasy Grounds has sent along its latest figures for RPG rulesets used in the last 12 months. 5E dominates with 70%, of course (up by 1%); Pathfinder 2E has snuck onto the chart at 6th place (though it's only been available for a couple of months), and Starfinder has taken 4th place.

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As always, "MoreCore" is FG's default generic module used when there isn't a specific game package available.
 

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Parmandur

Book-Friend
And the just-released Orr report on Roll20 indicates that 5E is about 50% of the play, consistent with both the amount of money spent on it as a proportion of the overall industry, and also consistent with convention play.

it appears FG is the outlier, with higher than normal rates of 5E play. Every other source is pretty pretty consistent at about 50%.

No connection about the amount of money spent in the industry was made, as the book numbers quoted do not correlate to the hobby channel numbers.

In addition, 5E is underreported on Roll20 to some degree because of the homebrew sheet catch-all.

The only safe statement is that 5E is the majority of play and sales in RPGs. Anything more is speculation.
 

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Hussar

Legend
And the just-released Orr report on Roll20 indicates that 5E is about 50% of the play, consistent with both the amount of money spent on it as a proportion of the overall industry, and also consistent with convention play.

it appears FG is the outlier, with higher than normal rates of 5E play. Every other source is pretty pretty consistent at about 50%.

I would imagine that's because FG had the license for the WotC modules first. Which meant that for quite a while (not sure how long, a year, two?) Fantasy Grounds had a HUGE advantage over any other VTT if you wanted to play 5e - you could simply buy the module from Smiteworks and everything was 99% prepped for you. That's a possible reason why FG seems to trend a bit higher for 5e than other VTT's.

I mean, if you've plopped down the couple of hundred bucks on an Ultimate license, core rule books and a module or two, you're not likely going to change to another VTT easily.
 

The only safe statement is that 5E is the majority of play and sales in RPGs. Anything more is speculation.

Roll20 says it is not the majority; sales figures give vague indication it might not be (certainly no evidence it actually is) and conference play says it’s not the majority. FG is the only source that says it’s a majority and you yourself just liked a post that gives a good reason it’s way higher than other sources.

Your definition of “safe” seems a little riskier than mine. “About 50%” seems much more likely given the scanty evidence. But no worries; neither of our beliefs are going to harm anyone, and only wotc execs know the true answer.
 


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