Far Realms madness

the Jester

Legend
Hey all- I'm working on my version of the uvuudaum (from the 3e ELH) and want to make some weird stuff happen around them.

How comprehensible are these auras? Would they make a combat with these monsters maddening and insane? FTR they are epic.

Relationship Twist (charm) * Aura 10
Enemies in the aura have no allies. While the uvuudaum friend is bloodied, it may treat each creature in the aura as an ally for purposes of determining flanking.

Weird Geometry * Aura 10
When moving within the aura, moving diagonally into a square cost 1 extra square of movement.

Noncontiguous Space * Aura 5
When a creature uses a close or area power whose effect includes squares within the aura, the uvuudaum haiku may choose two squares in the aura to exempt from its effects and two additional squares in the aura to be affected by the close or area power.
 

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Hey I'm planning a far realm adventure too. Weird!

Relationship Twist (charm) * Aura 10
Enemies in the aura have no allies. While the uvuudaum friend is bloodied, it may treat each creature in the aura as an ally for purposes of determining flanking.
This looks like a real killer, unless your players have invested in a lot of self-heal powers. Also, the bold part is confusing. I suspect you meant to delete 'friend', or it's somehow a typo.

Weird Geometry * Aura 10
When moving within the aura, moving diagonally into a square cost 1 extra square of movement.
I dunno, this might just be annoying or pull the players out of immersion. (It makes me immediately think of 1-2-1 space counting in 3e.) If you use it, I suggest flipping it: moving diagonally is fine but moving laterally costs extra. Because the way you have it isn't really weird.

Noncontiguous Space * Aura 5
When a creature uses a close or area power whose effect includes squares within the aura, the uvuudaum haiku may choose two squares in the aura to exempt from its effects and two additional squares in the aura to be affected by the close or area power.
This sounds good though I don't understand the bolded part; it seems redundant.
 

Also, the bold part is confusing. I suspect you meant to delete 'friend', or it's somehow a typo.

Sorry, actually the text is from the uvuudaum friend monster. :)


I dunno, this might just be annoying or pull the players out of immersion. (It makes me immediately think of 1-2-1 space counting in 3e.) If you use it, I suggest flipping it: moving diagonally is fine but moving laterally costs extra. Because the way you have it isn't really weird.

Actually, I had originally planned to do the 'lateral costs 2' thing but realized how easily you can get around it by zig-zagging. But yeah, I'm not entirely satisfied with this one.

This sounds good though I don't understand the bolded part; it seems redundant.

Basically, it picks two squares of your fireball to exempt and another two squares elsewhere in its aura to include- sort of moving the effect.
 

[MENTION=1210]the Jester[/MENTION]
Maybe you could replace Weird Geometry with some kind of immurement type ability. There was a 2e spell which distorted space, so that a 20' hallway for example would become 60' momentarily. Maybe some kind of moveable zone?
 

[MENTION=1210]the Jester[/MENTION]
Maybe you could replace Weird Geometry with some kind of immurement type ability. There was a 2e spell which distorted space, so that a 20' hallway for example would become 60' momentarily. Maybe some kind of moveable zone?

I really want it to be an aura so that it is an actual warp in reality caused by (and accompanying) these monsters.

Not that I'm actually going to get to use them any time soon- but damn I love the 3e MotP Far Realms pic with an uvuudaum in it!
 

the Jester said:
Enemies in the aura have no allies

hahahahahahaha....

DM: "As you approach the horrible tentacled monstrosity, all of your friends mention with obvious relief that they've secretly always hated you."

the Jester said:
Weird Geometry

It might be easier to make it a sort of uni-directional difficult terrain. If you move closer to the uvula, it costs extra to move. If you move farther away, it does not cost extra. To make it "weirder", maybe roll 1d8, and have that compass direction be the "difficult terrain," so that it changes round-to-round.

the Jester said:
uvuudaum haiku

uvuudaum haiku
softly flowing winter stream
a horrible wail
 
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I really want it to be an aura so that it is an actual warp in reality caused by (and accompanying) these monsters.

Not that I'm actually going to get to use them any time soon- but damn I love the 3e MotP Far Realms pic with an uvuudaum in it!
Dang those things are creepy. Was the idea behind weird geometry to restrict shifting into flanking position against the uvuadaum?

hahahahahahaha....

DM: "As you approach the horrible tentacled monstrosity, all of your friends mention with obvious relief that they've secretly always hated you."
Geez in this edition you have enough trouble being your *own* ally.

It might be easier to make it a sort of uni-directional difficult terrain. If you move closer to the uvula, it costs extra to move. If you move farther away, it does not cost extra. To make it "weirder", maybe roll 1d8, and have that compass direction be the "difficult terrain," so that it changes round-to-round.
I'm not sure what role this critter has but a fun spatial distortion effect could involve moving in random direction when leaving it's aura, sort of like rolling a d8 for scattershot.
 

Re: The idea behind the weird geometry- no, it's just to have a weird effect that simulates the breakdown of normal reality. :)

Does the "no allies" aura seem more balanced if I reduce to, say, an aura 3 or something instead?
 

Quickleaf said:
Geez in this edition you have enough trouble being your *own* ally.

DM: "Seeing your friends' obvious loathing, you see that they might have a point. You now also hate yourself. You are worthless and alone and you will probably die that way. Also, in the game."

the Jester said:
Does the "no allies" aura seem more balanced if I reduce to, say, an aura 3 or something instead?

Sort of depends on how easily these guys can lock down their enemies. If it's a small aura, and the critter isn't particularly sticky, then it's a choice: engage it in melee, but you can't be healed or buffed, and you might get hit by area attacks. But, you can break off if you need to.

If the critter is sticky, the message you send is more like: kill this thing as fast as possible, because once you are next to it, nothing can save you.
 

What if Weird Geometry made every other space cost 2? So it's 1-2-1-2... no matter what direction you move.

Also it could apply to ranged attacks as well.

PS
 

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