Shortman McLeod
First Post
Olaf the Stout said:I would have thought that everyone would have to have the same amount of turns in order to claim a victory. For example, if you went first, everyone would have to have a turn after you in order and you still hold the required territories in order to win. On the other hand, if you went last, you might be able to do exactly what the OP did since everyone has had a turn.
Olaf the Stout
Makes sense. If Olaf's interpretation isn't canonical rules, it's a darn good houserule.
Never used Mission cards myself. I always felt that the charm of Risk is playing for 5-6 hours and cursing the stalemate in Asia as everyone starts rubbing their eyes in exhaustion.

Anyone played Risk: Godstorm? That one looks interesting, especially the "heaven" and "hell" boards (whatever they call them--I think the hell board is the "underworld" or something).
Oh, and this is my first post on enworld, though I've lurked for three years so I don't really think of myself as a noob or anything.

Anyone tried any of the "nuclear Risk" variants floating around on the web? They're pretty nifty.
Shortman