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[FATE/Dresden Files] Speed Question

Seramelea

First Post
For the supernatural power inhuman speed, me and a couple of other people have been arguing about how to interpreted this rule for a while. It says:
All your Athletics checks are made at +1, including dodging. When sprinting, this bonus is increased to +2.
Here are the two ways this is being interpreted:
Way 1
All of your Athletics checks are made at +1, including dodging. When you sprint during your turn in combat (sprinting being a full round action) you gain +2 to the roll you have to make in order to sprint across zones. ALSO you get a +2 to your athletics checks for the remainder of the round. Therefore, if an opponent's turn is right after yours, and he attacks you, you get the +2. This interpretation basically says that if you have sprinted on your turn, you get a +2 Athletics bonus until the start of your next turn.
Way 2: All of your Athletics checks are made at +1, including dodging. When you sprint during your turn in combat (sprinting being a full round action) you gain +2 to the roll you have to make in order to sprint across zones. However, once you have arrived at your final destination, you are back at a +1. Therefore, if an opponent's turn is right after yours, and he attacks you, you only get the +1. This interpretation basically says the +2 is only giving you extra umph to move further on your turn, but not extra umph to your defenses once you've arrived.
So, if I sprinted my turn across a zone into another zone, my turn is over. Now, my opponent goes next and attacks me. Do I have a +2, or a +1 to my Athletics check for the defense roll ?

Any help would be greatly appreciated.
 

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Dresden Files, at least, should be interpreted in terms of what makes sense in context.

If your character has sprinted to reach a given point, and his next action is unlikely to be sprinting, then it makes sense that the bonus drops to +1.

If your characters has sprinted, and is expecting to sprint again next turn (like, you're in a chase scene that's going to take several turns), then it makes sense to keep the bonus up at +2.
 
Last edited:

If your character has sprinted to reach a given point, and his next action is unlikely to be sprinting, then it makes sense that the bonus drops to +1.

If your characters has sprinted, and is expecting to sprint again next turn (like, you're in a chase scene that's going to take several turns), then it makes sense to keep the bonus up at +2.

Excellent ruling.
 

I'm playing in an (infrequent) Dresden Files game, and my character has this ability - it hasn't come up, but I thought, "How would I want my GM to rule this?"
 

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