hackmastergeneral
First Post
Of the classes listed? Cleric. I love the ability to cast spells and mix it up physically. As a role-playing aspect, I love the holy warrior/spreading the word kinda characters (funnily I am not religious in any way).
Of all classes? The one I had the most fun with was Warmage. They can deal damage like noone's business, and you can tweak them to have slightly more utilitarian spell selection with the Esoteric Learning option. Try the Fire Savant option of Argent Savant (listed as an option in the PrC write-up) since so many WM spells are fire based. Give em Blistering Spell and Firey Spell as well, and dammit, you are rocking some serious hurtin damage. Get Energy Substitution to turn every spell into a firey version, get Admixture to include Fire on every spell, and you are taking down just about every creature in the game.
At early levels, bring in Fighter levels to get Point Blank Shot/Precise Shot to help you out, and give you the BAB boost to touch. Train em out later after it doesn't matter any more.
Of all classes? The one I had the most fun with was Warmage. They can deal damage like noone's business, and you can tweak them to have slightly more utilitarian spell selection with the Esoteric Learning option. Try the Fire Savant option of Argent Savant (listed as an option in the PrC write-up) since so many WM spells are fire based. Give em Blistering Spell and Firey Spell as well, and dammit, you are rocking some serious hurtin damage. Get Energy Substitution to turn every spell into a firey version, get Admixture to include Fire on every spell, and you are taking down just about every creature in the game.
At early levels, bring in Fighter levels to get Point Blank Shot/Precise Shot to help you out, and give you the BAB boost to touch. Train em out later after it doesn't matter any more.