Favored Enemy hypothetical

Hypersmurf said:
On the other hand, a ranger with Favored Enemy (Animal) gets no bonus against a wildshaped druid, since even though the druid has the anatomical changes, his Type remains unchanged.

-Hyp.

Yet another case of (our real-world) logic vs. magic in the game world. :p
 

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moritheil said:
Yet another case of (our real-world) logic vs. magic in the game world. :p
It's not that big a stretch. Note that wildshaped druids don't get the special qualities of the form. So a druid wildshaped into a plant can be criticalled, for example. Which presumably shows that the druid has a similar but not exact anatomy to whatever it wildshaped into.
 

If the anatomical differences between humans and a halfling cause the favored enemy bonus to go away, so should the differences between a gryphon and a hydra. I'm an advocate for changing the bonus form Extraordinary to Supernatural and call it a gift of some spirit of the hunt.
 

frankthedm said:
If the anatomical differences between humans and a halfling cause the favored enemy bonus to go away, so should the differences between a gryphon and a hydra. I'm an advocate for changing the bonus form Extraordinary to Supernatural and call it a gift of some spirit of the hunt.
Or change it to something similar to sneak attack.
 

Let's not overthink it...

There's a bunch of consistency questions you could ask. Leaving the bonus based on type as is now probably works best. Changing it to (Su) is disadvantageous.

Applying the Favored Enemy Bonus to the will save (vs. the illusion itself) is a neat idea, and you might perform a hidden reroll after the first hit, or something.
 


Remember that even though the Character has made extensive studies they are still unable to identify the majority of the Creature Types on their list of options because those Skills are not Class Skills for the Ranger and Favored Enemy does not grant a bonus to a check against a Favored Enemy.

Talk about confusing!
 

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