Favorite 3.5 book

Before I even read the other posts, my reply was going to be the same, Unearthed Arcana. That book has gotten more use outside of the PHB than any other book in any game I've been in. Even the DMG would place third. I've never seen the entire book used in a single game, but I've seen almost the whole shebang in play between all the 3.x games I've been in. From alternate classes, to Action Points, to hexes, Traits/Flaws, bloodlines, armor as DR, vitality/wound points, etc etc. About the only thing I haven't seen used yet are the honor, taint, reputation and sanity rules.
 

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If I'm down to WotC: Draconomicon. When I was a boy I wish I could have had something like this. Now I have a daughter; she's so tiny she could sleep on the cover. One day I hope she takes it off the shelf and asks me what it's about.
 

Ryan Stoughton said:
Ptolus. The product raises the bar.


If I'm down to WotC: Draconomicon. When I was a boy I wish I could have had something like this. Now I have a daughter; she's so tiny she could sleep on the cover. One day I hope she takes it off the shelf and asks me what it's about.

They are never too young to start reading to them...

"In a hole in the ground there lived a hobbit. Not a nasty..."
 


Spell Compendium with Unearthed Arcana a very close second. If the Eberron Campaign Setting had more Artificer awesomeness it would be hands down my number one.

Advanced Bestiary from Green Ronin and Book of Templates: Deluxe Edition v3.5 from Goodman are my two favored third party books.
 
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I don't have a single favorite book. However, my favorites are:

Non WoTC:
Advanced Bestiary (Green Ronin): Lots of templatey goodness
Psychic's Handbook (Green Ronin) : In terms of mechanics and flavor, this is what I want for mental powers.
Book of Iron Might (Malhavoc): Unlike TOB:Bo9S, I like the mechanical approach to maneuvers presented in this book.

WOTC: I am generally not a big fan of WOTC supplements. I disliked ToB, PHB 2 (except for a few minor things), MM III-V, Weapons of Legacy and a bunch of other books. However, there are a few that I do like . Of those I do like, two really impress me-- Unearthed Arcana and Fiendish Codex.

Unearthed Arcana : Definitely the most useful 3.x non core boook. It contains many good options that have really help me tailor the game to what I want. My favorites options include
-environmental races
-class variants: barbarian hunter, battle sorcerer, cloistered cleric, fighter thug, martial rogue, wilderness rogue, urban ranger
- favored terrain
-action points
-weapon groups
-generic classes
-spontaneous divine casting
-spell points (with the vitalzing option)
-armor as DR
-massive damage threshold variants
-wound and vitality
- death and dying where character's make Fortitude saves once they reach 0 hp to avoid dying or instant death.

Fiendish Codex I: Hordes of the Abyss. Just sheer fiendish goodness from cover to cover unlike UA which , despite so much useful content, I find flawed in some areas. Some options were not fully fleshed out (deliberately according to one designer). I felt class based defense and the injury system were poorly done, background to be done in a way that was not as useful as it could have been and failed to take into account class variants presented in UA,. Then, there were some options that, based upon my tastes, were wasted space that could have been put to better use (but they are also options which I know that others enjoy).
 

There are many, so I'll just stick to D&D 3.5 books, not incompatible d20/OGL or even 3.0. . .

Today's menu is as follows:

PHB
DMG
MM
Book of Templates, Deluxe Edition
Immortals Handbook (everything so far)
Eberron Campaign Setting
Book of Fiends
Torn Asunder: Critical Hits
Legends of Sorcery
 

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