But for me, far and away, the change that makes it most unlikely I'll go back to a previous edition, is the introduction of character powers in 4E.
Now, every class has a selection of cool, useful things to do, every round.
2e was based on OD&D's attribute scaling, a Gaussian normal distribution curve. It doesn't work with a point buy system, but it can with a 3d6 die roll. Those result in such distributions ...unless dice stop rolling linear distributions. For instance, if all the dice in the world started rolling only 1's.Linear Attribute scaling...
I never got the 2ed attribute thing... Dex 8 and dex 14 was almost the same thing...
It was a pain for me to do my house ruled World of Darkness cross overs ;-P
2e was based on OD&D's attribute scaling, a Gaussian normal distribution curve. It doesn't work with a point buy system, but it can with a 3d6 die roll. Those result in such distributions ...unless dice stop rolling linear distributions. For instance, if all the dice in the world started rolling only 1's.
You roll and keep and, if you didn't like the rolls, you could drop them and choose to roll again. It's effectively killing the character (losing the game), but any distribution of dice rolls could be used to win even all 3s. It's simply more difficult to play with certain results and easier with others.
In a postmodern world cheating is a fiction, isn't it?Which, boys and girls, is a rather long winded way of saying, everyone cheated.
That or there was some freakish statistical anomaly which caused nearly every character I ever saw to have an 18 in their prime stat.
See, H&W, I do disagree with your point that "any distribution of dice rolls could be used to win even all 3s.". Not in my experience. A character which had all 3's had a half life similar to small furry animals on busy highways.
I would also point out that 3d6 in order was dropped after OD&D.
I would also point out that 3d6 in order was dropped after OD&D.
No, say rather that there were not so many rules yet graven in stone telling us what to do - and the game was better for it.Which, boys and girls, is a rather long winded way of saying, everyone cheated.![]()
All characters DID have a half-life similar to small animals on a busy highway. At least the game was created and initially developed with that in mind which is why there weren't more and better changes to the game to enable more meaningful character generation and more reliable, longer-term PC survival. 1E and 2E were built without too much objective critcism. The designers were ignorant of what SHOULD be done with the game because the hobby itself was still in early stages of growth and nobody knew what COULD be done with it. Even through 2E it was still expected that each individual DM would be making SIGNIFICANT changes to the rules to suit his/her own needs and tastes.See, H&W, I do disagree with your point that "any distribution of dice rolls could be used to win even all 3s.". Not in my experience. A character which had all 3's had a half life similar to small furry animals on busy highways.
Not even remotely correct. Method III in the 1E DMG made multiple rolls per stat but stats were still recorded in order. Method IV recorded rolls in order but called for the player to choose from 12 such generated characters. And of course just because it wasn't listed in the DMG it did NOT stop people from continuing to use 3d6 in order because that's what they'd always used before (and inventing countless new ways of generating stats.) 2nd Edition - Method I - is roll 3d6 in order just once for each ability. Method II was also 3d6 recorded in order but allowed taking the best of two rolls per stat.I would also point out that 3d6 in order was dropped after OD&D.
the introduction of character powers in 4E..