Here's an obscure AD&D 1E rule in a single word:
Ultravision.
It's enough to make one wonder if Wizards were really powerful in AD&D at all with all the built-in "safeguards". Ok, here's an idea for a sub-thread: every way the AD&D rules hamstrung Wizards.
This is a fair point, because I have a level 9 Wizard in an AD&D game that I've played off and on since (I think) 1994, and the more I learn about how really hard it is to be a Wizard in AD&D (and I got off light because it's a 2e character!), the more I realize how nice my DM was to me!On the one hand, by the rules ... Magic Users were incredibly restricted and the multiple safeguards and issues (including the issues with time and combat for spells) meant that they weren't all that.
On the other hand, a lot of rules were ignored, and we all know that Gary himself played a Magic User (Mordenkainen) ... so take that as you will.
Yeah I can only say I've never had a 5 and I've rolled up many characters. I had a friend with a Goblin Thief with a Str of 6, and that's the lowest stat I think I've ever seen on a characterI don't believe this has been mentioned yet, so I'll throw out the notations from the AD&D 1E PHB about how, if you had an ability score of 5 or less, that locked you into choosing a specific character class:
Of course, I doubt this came into play very much, since even taking into account that it was hard to have a score of 5 or below when the standard die roll was 4d6 and drop the lowest, arrange to taste, anyone who gets a result that low strikes me as just scrapping the character and re-rolling all six stats from scratch. Presumably having two scores of 5 or below (and so not being able to take any classes at all!) meant that you'd just rolled up a 0-level NPC!
- Strength of 5 or less: Must be a magic-user.
- Intelligence of 5 or less: Must be a fighter.
- Wisdom of 5 or less: Must be a thief.
- Dexterity of 5 or less: Must be a cleric.
- Constitution of 5 or less: Must be an illusionist.
- Charisma of 5 or less: Must be an assassin.
And how does that work if you don't have the 15 and 16 in Int and Dex respectively? Say, for example, your in-order S-I-W-D-C-Ch rolls are 11-17-10-9-4-12, what class can you possibly be?I don't believe this has been mentioned yet, so I'll throw out the notations from the AD&D 1E PHB about how, if you had an ability score of 5 or less, that locked you into choosing a specific character class:
- Constitution of 5 or less: Must be an illusionist.
Being forced into a class by a really low roll has come up a few times in my games. I don't think I've ever seen anyone roll 5-or-lower twice for the same proto-character; that's a bridge I'll leave to be blown up if and when I/we ever get to it.Of course, I doubt this came into play very much, since even taking into account that it was hard to have a score of 5 or below when the standard die roll was 4d6 and drop the lowest, arrange to taste, anyone who gets a result that low strikes me as just scrapping the character and re-rolling all six stats from scratch. Presumably having two scores of 5 or below (and so not being able to take any classes at all!) meant that you'd just rolled up a 0-level NPC!
- Charisma of 5 or less: Must be an assassin.