Mannahnin
Scion of Murgen (He/Him)
Yeah, we definitely have pessimistic jokes about bunching up, but pretty much everyone I game with knows better in practice.Yeah, it's a weird thing that crops up in games I'm in and I don't know why- if I'm a cleric, other characters seem bound and determined to run as far as they can away from me so I can't cast cure wounds- if I'm a Paladin, they don't want my bonus because then "the DM will hit us with fireballs!"
But even just affecting the Paladin, +Cha to saves is stupidly awesome in a game where you're meant to have 4 terrible saving throws.
Well, mostly yes. But Clerics don't actually get any healing spells in Basic D&D until 2nd level, and then only one a day (no bonus spells like in AD&D), so you definitely need natural healing at low levels.I mean, who really used natural healing anyways? I mean, sure, you rest, you get some hit points back, we all do it, but we never relied on it. The idea of taking weeks to heal up was never a thing in any game I ran, and the abundance of healing potions in published adventures just reinforced this.
I really felt you were meant to have magical healing, and the existence of long recovery times was nothing more than the game saying "yeah, make sure you have a Cleric".
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