D&D 1E Favorite Obscure Rules from TSR-era D&D

I don't really mind that encumbrance exists- if you don't impose a hard limit somewhere, you'll have characters lugging around the most ridiculous things.

My main issue with the 2e encumbrance was simply how arbitrary it was- carry half your total weight without penalty, and we'll divide the other half into increasing 35-is pound chunks of worsening penalties.

There is another encumbrance system in 2e, as noted, and it seems even worse to me, to the point I've never tried to use it.

I would probably if I had to design a system, make it very simple. Up to X weight you're fine, based on Strength, size, race, whatever (maybe give some classes like Fighters or Thieves a bonus due to being trained to pack properly in the army or how to carry loot more efficiently by their guild).

Then simply say up to Y weight (2X) you are encumbered, moving half speed and suffering whatever penalty seems appropriate- physical checks and such. Then beyond this, if you're able to actually move an object, you can do so, but at 5' per round tops and you can do nothing else.

I don't really ever expect players to enter combat wearing heavy backpacks- I assume you take those off and set them down at first opportunity, to in-combat encumbrance isn't really a thing I worry about. More just "so you picked up the 5,200 copper coins. Where and how are you carrying those, again?".
 

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We recently had the party attacked by a blue dragon/basilisk cross (Old Death from Slumbering Tsar) while aboard a flying carpet. It blasted the party with lightning breath and item saves kicked in. It shredded the carpet and while most of the party could fly (or were grabbed by those who could), the barbarian fell over 200' to the ground. Already zapped, he did not survive and neither did any of his items - except for his coin pouch :ROFLMAO:

The image of that coin pouch sitting unharmed amidst a wide field of gore and broken gear will stay with me for a long time.

Of course, it was taken immediately by one of the other PCs.
 

We recently had the party attacked by a blue dragon/basilisk cross (Old Death from Slumbering Tsar) while aboard a flying carpet. It blasted the party with lightning breath and item saves kicked in. It shredded the carpet and while most of the party could fly (or were grabbed by those who could), the barbarian fell over 200' to the ground. Already zapped, he did not survive and neither did any of his items - except for his coin pouch :ROFLMAO:

The image of that coin pouch sitting unharmed amidst a wide field of gore and broken gear will stay with me for a long time.

Of course, it was taken immediately by one of the other PCs.
And that’s one big reason I love old-school play. Weird random stuff happening that’s almost always a surprise and unique to the table. Same reason I love Dungeon Crawl Classics RPG’s magic system. It’s chaos.
 

And that’s one big reason I love old-school play. Weird random stuff happening that’s almost always a surprise and unique to the table. Same reason I love Dungeon Crawl Classics RPG’s magic system. It’s chaos.
The weird unpredictability of TSR-era games is a huge draw for me. As DM, being surprised by something that happens in play is probably my favourite part of the game :)
 


Item Saving Throws was our group’s favorite sub game. Failed that save versus a spell, break out the equipment list, armor and weapons, and start rolling. We lost many, many items that way. Aaah, good times!
This is why in older games of mine any PC Mages who got to 9th level always tried to get their mitts on Cloudkill at the first opportunity: it kills the (low-level) foes but doesn't affect their loot. :)
 


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