Man, a decent answer was right there… and then they went and created that monstrously unwieldy grappling section anyway.AD&D DMG, p98.
The recent “When We Were Wizards” podcast has some possibly-relevant recollections of how the DMG was produced.
Man, a decent answer was right there… and then they went and created that monstrously unwieldy grappling section anyway.AD&D DMG, p98.
And the 2E bard that actually had more wizard spells per day than a wizard of the same experience points, as well as more hit dice, bigger hit dice, armor, decent weapons, and limited thief abilities.The hoops required to be a Bard in 1st ed are still just so amusing goofy. The height of letting flavour dictate design.
From memory "a minor magic item like a girdle of giant strength". I wish to inform old Gary that a girdle of giant strength is perhaps the best magic item in all of DnD!At least the 2e DMG isn't saying that NPC's will never ever ever share spells with your PC unless you literally save their lives or give them a powerful magic item, and that PC's swapping spells should be hit over the head with a tire iron!*
*This may not be the actual text from the 1e DMG, but then again, the 1e DMG states that any player who dares look upon it's pages deserves a less than noble demise, so...
To someone who can use it, yes. But Wizard's cannot make use of it, so to them, it rightly is a "minor magical item".From memory "a minor magic item like a girdle of giant strength". I wish to inform old Gary that a girdle of giant strength is perhaps the best magic item in all of DnD!
The spider on the shoulder thing I always took as an improvisation to resolve the issue of a tiny monster being ON a man-sized PC, or primarily as color, adding a greater sense of visceral danger and plausibility to the threat of the small spider- "IT'S ON ME!" Regular grappling wouldn't even apply due to the large size difference, and there were no other rules for creatures sharing space, so that ruling got them out of that lacuna quickly.AD&D DMG, p98.
Non-weapon proficiencies, you mean. Weapon proficiencies are in there. The 1979 DMG has Secondary Skills, but no rules for making checks with them. NWP don't show up until Oriental Adventures in 1985, followed by the DSG and WSG in '86.Edit: I know ability scores were used in ability checks, to roll your core or less on d20 or 3d6. But this was nto in the rules. They also mattered for proficiencies, which were not a thing when the 1E PH came out.
Ring of Invisibility.From memory "a minor magic item like a girdle of giant strength". I wish to inform old Gary that a girdle of giant strength is perhaps the best magic item in all of DnD!
Superior players will certainly co-operate; thus, spells will in all probability be exchanged between PC magic-users to some extent. No special sanctions need be taken to prevent such exchange - although this cooperation should never be suggested or otherwise encouraged, either. The DM should leave this interaction strictly alone. This is NOT the case when PCs deal with NPC henchmen or hirelings. Non-player character hirelings or henchmen will ABSOLUTELY REFUSE to co-operate freely with player characters, even their own masters ar mistresses. Again, this matter is dealt with separately under the section pertaining to the DM's role in operating henchmen and hirelings. As a general rule, they will require value plus a bonus when dealing with their liege. If they will deal with other PCs (or NPCs) at all, they will require double value plus a considerable bonus. For example, Thigru Thorkisen, Magician in the hire of Olaf Blue Cheeks, a 10th level Lord, knows the spell, suggestion; and Olaf’s associate, Halfdan the Necromancer, requests that he be allowed to copy this spell into his book of third level spells. If Olof is willing, Halfdan can approach Thigru. If Halfdan has been at least civil to the magician, Thigru will ask nothing more than a third level spell in return,plus another spell, plus some minor magic item such as a set of three potions, a scroll of 3 spells, or perhaps a ring of invisibility. If Halfdan had formerly insulted the magician, then the price would be more dear; but supposing the necromancer had actually saved Thigru's life at one time, the cost would be reduced
At one point, I did a campaign where the player got the role of a henchman of a higher-level NPC. Much hilarity ensues!Non-player character hirelings or henchmen will ABSOLUTELY REFUSE to co-operate freely with player characters, even their own masters ar mistresses. Again, this matter is dealt with separately under the section pertaining to the DM's role in operating henchmen and hirelings. As a general rule, they will require value plus a bonus when dealing with their liege. If they will deal with other PCs (or NPCs) at all, they will require double value plus a considerable bonus. For example, Thigru Thorkisen, Magician in the hire of Olaf Blue Cheeks, a 10th level Lord, knows the spell, suggestion; and Olaf’s associate, Halfdan the Necromancer, requests that he be allowed to copy this spell into his book of third level spells. If Olof is willing, Halfdan can approach Thigru. If Halfdan has been at least civil to the magician, Thigru will ask nothing more than a third level spell in return,plus another spell, plus some minor magic item such as a set of three potions, a scroll of 3 spells, or perhaps a ring of invisibility. If Halfdan had formerly insulted the magician, then the price would be more dear; but supposing the necromancer had actually saved Thigru's life at one time, the cost would be reduced
With the exceptions that their ability requirements make is hard for them to have as high an Int as the mage, and that they do no automatically gain any spells as they level. Those two things really hampered the 2e bards I saw in-play bitd.The 2e bard never had more spells than the wizard. At times they had the same amount, but at 1st level they had zero and by mid-to-high levels they fell behind.
The bard was a better character than a mage, mechanically speaking, in low level parties. Can't argue against that.