Favorite Superhero types

Another Champions/Hero system fan here. One character I've run in every version of Champions (except Fuzion and 6E) is Tangler.

A galactic gendarme, he has powered armor and a tangler rifle. The rifle is a multipower with various entangles and stun-only, no-knockback energy blasts (he's a cop - he always tries to capture). However, the energy blasts are only in exploding his entangles, so to do any damage, he has to first entangle his target. Mainly designed as a support type of character - he entangles the target, then the party brick haymaker's the poor sod.

I later got permission from the GM to add a ranged killing attack that could not affect living creatures. This allowed tangler to blast through brick walls and such. Seemed like a good idea, until Tangler targeted a door in the villain base we were breaking out of. The GM asked "why" the RKA couldn't affect living. Off the top of my head, I decided it was because the rifle had a computer that would not allow it to target anything living. So I shot the door, it had a reflection field, and I took the full brunt of the RKA. Tangler was unconscious the rest of the session. Oh well...:)

As for more general types, I prefer either 1) a simple character, usually a brick of some sort, that I can play without worrying about any special rules or remembering a long list of powers (for when I'm lazy) or 2) a jack of all trades type with a multipower or variable power pool. This type won't be the best at anything, but he'll have great flexibility and be able to contribute no matter what we run into during the session.
 
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Favorite types
a. Mystic: Dr. Strange, Shaman, and, I'll place Green Lantern here too.
b. Mutants. Actually, I like to combine this with Mystic.
c. The acrobatic hero: Daredevil, Nightwing, Spiderman
d. The energy controller: Iceman, Firestar, Human Torch, and I'll throw Invisible Woman with her invisible force constructs.

Favorite systems
1. M&M 2e: 90%+ the flexibility of Champions with less with less work. I also like the Damage Save, Complications, the implementation of Hero Points, Rules for Extra Effort and Power stunts
2. Marvel SAGA provided it is using the following by Steve Kenson (and located on his old site): Watcher's Option guide (by Steve and the MSHAG mailing list), By the Numbers ( a simple point buy system), Ultmate Power
3. Icons
4. Champions 4e. Would rate higher but I developed a dislike for the roll under of skills and looking at the character sheets.
 

Mystery Man-type: low-powered, often gadget-based, such as Sandman, Dr. Mid-Nite, Hourman, Batman, Blue Beetle/Nite-Owl, or The Question/Rorschach
 

This makes me really miss the old Marvel Super heroes, Villians and Vigilantes and Champions games. I think I will need to try and coerce the old gaming group to give it a spin for change of pace...

I ran the gamut, from the mystic, to the mutant, to the brick, to the super duper -
but my favorite has to be Conquistador - a Spanish Army Special Forces Sniper who came across an ancient Moorish artifact in the Sudan. It changed him, made him faster, stronger, tougher - akin to a Super Soldier serum - and gave him detailed racial memories of the times of the crusades. He ended up being a covert operative with the Spanish Government, was aot of fun to play.
 

actually creating a set of M&M characters -

Fleet - a fleet of space ships, that due to scaling incompatibility, are the size of dustmotes. Actuall aliens are probably bacteria sized.
It normally creates the illusion of a woman in a mask and long dress in order to interact with humans. (incorporeal, flight, remote sensing) and a massed fire lazer attack. Fleet broadcasts telepathically rather than actually creating sounds loud enough to hear. it can become invisible just by turning off its image projectors.

I may add others when i have more time



I also want to make a cybernetically-enhanced bear as a (strongman) but I can't think of a name. Any ideas?

oh and creating the (66x15x4') boat of zombie vikings? is a rank 11 create, with a linked ongoing area damage- total cost 42 of 150 character points, perfectly doable in M&M Dropping the boat on people, perfectly okay. Extra points if your parties brick picks it up later and hits people with it.
 
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I also want to make a cybernetically-enhanced bear as a (strongman) but I can't think of a name. Any ideas?

I suggest Ruzka. Or for something cheesier/obvious/punny Cybear. :p

I really can't nail down any favorite character concepts. It doesn't help that I don't play a lot of superhero games (other things to purchase before books). Outside the SH genre, however, I'm very fond of weapon experts with hidden tricks.
 


I also want to make a cybernetically-enhanced bear as a (strongman) but I can't think of a name. Any ideas?

CyBoris (Cy for cyborg, of course; Boris is a common name for Russians & bears are symbolic of Russians, so many bears- real and allegorical- get named Boris)

KnuteTron (a robotic homage to Knute the polar bear)

Ursa Mecha

Iron Bear
 

I like Ursa - hmm UrsaTron?
anyway here is more of the team, as I think them up.

Impulse
A successful black stockbroker, who mutated in his early thirties. Now he inflicts electrical damage with his touch, he also does not sleep. He made a Siddhartha-like journey and decided to FIGHT CRIME! He gave away his fortune. Turned a martial arts hobby into a strict training regimen. Now he lives among the homeless protecting them, preying on those who would prey on them. kinda like a smelly paladin. Smart-alec villains call him "Electric Bum"


Will E. Wolfe. - suP-RA HE-roH
"The only difference between the batman and the coyote is competence."

rocket skates, rapid deployment of overhead anvils, portal paint, bolo, boomerang, explosives, improved grab. and a parachute.
Science can be used to FIGHT CRIME! okay so the painted tunnel / teleport and anvil gun are closer to magic.
*feel free to suggest more equipment*
 
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Will E. Wolfe. - suP-RA HE-roH
"The only difference between the batman and the coyote is competence."
rocket skates, rapid deployment of overhead anvils, portal paint, bolo, boomerang, explosives, improved grab. and a parachute.
Science can be used to FIGHT CRIME! okay so the painted tunnel / teleport and anvil gun are closer to magic.
*feel free to suggest more equipment*
__________________

I'd check out Inspector Gadget and Ratchet & Clank for Coyote-esque gadgets.
 

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