NiTessine
Explorer
Well, first and foremost there's King Arthur Pendragon. The system of Virtues and Passions is nothing short of brilliant in how it actively directs the actions of the PCs to model those of King Arthur's knights, and the character generation lifepath is awesome. And the hereditary campaign concept of The Great Pendragon Campaign is most excellent, as well. A dream I have is to run the whole campaign, some day.
Then there's Warhammer Fantasy Role-Play (first and second editions, not familiar with the third). It's one of my go-to games for gritty fantasy, where your average group of player characters may be composed of a vagabond, a ratcatcher and a beggar. There is heroism, to be sure, but there's also grisly death and wading in the mud, and even when you win you'll probably be worse off than you were.
My second go-to game for grit is the Finnish fantasy RPG Praedor, which is one of the few games I know where you stand a good chance of dying from infected wounds after a battle if they're left untreated. The system itself is an elegant D6-based affair, and is very easy to learn and teach.
Then there's Warhammer Fantasy Role-Play (first and second editions, not familiar with the third). It's one of my go-to games for gritty fantasy, where your average group of player characters may be composed of a vagabond, a ratcatcher and a beggar. There is heroism, to be sure, but there's also grisly death and wading in the mud, and even when you win you'll probably be worse off than you were.
My second go-to game for grit is the Finnish fantasy RPG Praedor, which is one of the few games I know where you stand a good chance of dying from infected wounds after a battle if they're left untreated. The system itself is an elegant D6-based affair, and is very easy to learn and teach.