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lowkey13
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Personally, my next campaign I'm starting as a DM is going to be 13th Age (it actually kicks off thursday!), which I've mostly switched to nowadays instead of D&D. If it wasnt an online campaign, I'd probably do 4th Edition. Ironically, I find 4E doesn't really translate well into an online format, and instead works best at an actual table.
Really? I think 4e would be excellent as a videogame. The mechanics are similar enough to games like final fantasy tactics that I think it would translate over really well. One of my biggest disappointments with 4e was that they didn't create a game like this, instead they made a loose translation to their MMO which I never really got into.Really? I found 4e worked fantastic online. I mean in virtual tabletop play, not videogame. If you mean videogame, then, sure, 4e would blow large chunks as a videogame. It just wouldn't translate worth a damn.
But, for a virtual tabletop, where you can let the VTT take care of all those details like when does this or that effect end, what bonuses or penalties are in play, that sort of thing? Man, it works like a breeze. You can basically just ignore the rules, let them completely fade to the background and really focus on play.
Really? I found 4e worked fantastic online. I mean in virtual tabletop play, not videogame. If you mean videogame, then, sure, 4e would blow large chunks as a videogame. It just wouldn't translate worth a damn.
But, for a virtual tabletop, where you can let the VTT take care of all those details like when does this or that effect end, what bonuses or penalties are in play, that sort of thing? Man, it works like a breeze. You can basically just ignore the rules, let them completely fade to the background and really focus on play.
Maybe as a turn based game I suppose. But, other than that, how would you incorporate the plethora of "do over" style mechanics that 4e has?
3e works fantastic as a video game - look at Baldur's Gate or Neverwinter Nights. 4e? Not so much.
But, for a virtual tabletop, where you can let the VTT take care of all those details like when does this or that effect end, what bonuses or penalties are in play, that sort of thing? Man, it works like a breeze. You can basically just ignore the rules, let them completely fade to the background and really focus on play.
Have you played Fire Emblem or Shining Force? I would expect the characters to be scaled down in terms of options much like any of the good D&D games.
Grid based RPG from 25 years ago with 4E type powers.
https://www.google.com/search?rlz=1...iAhX8_XMBHfGFCAEQ7Al6BAgAEA0&biw=1920&bih=937
Charlaquin said:Which makes sense, given that 4e was designed with VTT play in mind.