Feat help for caster cleric please

GilaMonster

First Post
Hi all

I've got a 7th level cleric (human), focused on buffs and healing and I'm a little unsure about which higher level feats to take.

The character build below is what I originally had planned, but I'm not sure about the quicken now. It doesn't seem to be worth 2 feats to quicken a spell once or twice a day (currently have 9 turn undead attempts).

Does anyone have any other suggestions? I was thinking domain spontinuity and maybe that divine feat from PHB2 that lets you glow and some other stuff.

I can use any of the Complete books (except Psionic) as well as PHB2 and Players guide to Faerun. Other books might be usable, DM's discression.

The scribe scroll is there because divine casters are extremely rare in the world we're playing in. I haven't met any other clerics, and hence getting hold of divine scrolls is impossible

Thanks in advance for any help.

Code:
Class/level                 Class Ability                         Feat
Cleric 1                    Domains: Planning and Protection,     Negotiator, Dodge
                            Turn undead
Cleric 2
Cleric 3                                                          Extra turning
Cleric 4
Cleric 5
Cleric 6                                                          Sacred Healing (CD)
Cleric 7
Cleric 7/DD 1               Divine Emissary
Cleric 7/DD 2               Sacred defence                        Scribe Scroll
Cleric 7/DD 3               Imbue
Cleric 7/DD 4               Domain: Courage
Cleric 7/DD 5               Transcendence                         Quicken Spell
Cleric 7/DD 5/Contem 1      Domain:Family, Divine health
Cleric 7/DD 5/Contem 2      Slippery mind
Cleric 7/DD 5/Contem 3      Divine wholeness                      Divine metamagic - Quicken
Cleric 7/DD 5/Contem 4
Cleric 7/DD 5/Contem 5      Divine body
Cleric 7/DD 5/Contem 6      Domain:???                            ????
Cleric 7/DD 5/Contem 7      Divine Soul
Cleric 7/DD 5/Contem 8
DD - Divine Disciple from Player's guide to Faerun
Contem - Contemplative from Complete Divine
 

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Quickens are very nice, but I'm not sure if Divine Metamagic is really worth it for a one trick pony. Unless you anticipate needing to cast two high level spells in a round, I'd replace it with Augmented Healing. If you think it will come in handy, then it would be logical to follow up with Extend Spell and Maximize Spell.
 

I'm not sure which feats you already have (that was unclear from your chart), and I know this might sound a bit ordinary, but I think any character that doesn't already have Improved Initiative is at a bit of a disadvantage--in effect it helps one quicken a spell
 

pawsplay said:
Quickens are very nice, but I'm not sure if Divine Metamagic is really worth it for a one trick pony. Unless you anticipate needing to cast two high level spells in a round, I'd replace it with Augmented Healing. If you think it will come in handy, then it would be logical to follow up with Extend Spell and Maximize Spell.

Good idea on the quicken.

I'm not sure about the augment. Currently for all but in-battle healing I use the Sacred Healing feat from CD (fast healing 3 for 3 rounds to all within 60ft) Since I can do that 9 times a day, it's usually more than enough. I'll certainly consider it.

Extend spell I already have, its the granted power of the planning domain. I'm also thinking about Reach Spell (from CD). Metamagic costing 2 spell levels to turn a touch spell into a 30 ray.

Thanks
 

taliesin15 said:
I'm not sure which feats you already have (that was unclear from your chart), and I know this might sound a bit ordinary, but I think any character that doesn't already have Improved Initiative is at a bit of a disadvantage--in effect it helps one quicken a spell

I have Dodge, Negotiator, Extra Turning, Sacred healing and Extend Spell (domain ability from the Planning Domain)
 

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