I was going by already existing feats.
And yes, many, if not all, class abilities should be able to be attained through feats.
Yes they are, good job for stating the obvious. Now, is it a feat? yes. So is it worth a feat? by definition a feat is worth a feat. so yes. Hence it is a good comparison. Even if is it a very unimpressive feat, it is used as a prereq for a lot of very good feats.
Heal (Wis), Knowledge (nobility and royalty) (Int), and Sense Motive (Wis).
actually. so while not a huge hit still unfortunate in some ways.
I think that you have a major problem, exactly what it is though I am not sure. Trap sense is again a pretty sucky ability, but overall when you have a +6 with it then in feat terms it is probably worth 2 feats. +2 for the first and then +4 for the second, possibly +3 with each. That is just the way the game works. So yes, it is something that could and probably should be a feat. It may suck most of the time, but some peoples character concepts would really get a boost out of such a feat.
I do believe that there is a feat somewhere which increases a characters use of smite once per day. I dont know where, so it is possible that there isnt one or it was a houserule in a campaign I was in. Again, you may not pay for it, but that does not make it an option that should not be there. Personaly I hate dodge and feel it is also worthless. That however does not make it 'not a feat' nor does it make it 'not worth a feat'. Some class abilities are stronger or more useful than others. The same goes for feats.
And yes, many, if not all, class abilities should be able to be attained through feats.
Ackem said:10 hp is nothing. The difficulty of using Toughness to simulate it is the result of Toughness being alongside Endurance in the joke feat category.
Yes they are, good job for stating the obvious. Now, is it a feat? yes. So is it worth a feat? by definition a feat is worth a feat. so yes. Hence it is a good comparison. Even if is it a very unimpressive feat, it is used as a prereq for a lot of very good feats.
Ackem said:The Paladin has a better skillset as a Feat Master then as a Paladin, The only skill of note that he loses is Sense Motive. He keeps his essential skills of Diplomacy, Concentration, Ride, and Handle Animal.
Heal (Wis), Knowledge (nobility and royalty) (Int), and Sense Motive (Wis).
actually. so while not a huge hit still unfortunate in some ways.
Ackem said:Quit pretending that any class feature is worth a feat. If there was an alternate Barbarian with no Trap Sense, but with 6 bonus feats, would you be defending the class as balanced since each of those levels of Trap Sense was worth a feat? The Paladin is a crummy caster with a mediocre spell list and only half caster level.
I think that you have a major problem, exactly what it is though I am not sure. Trap sense is again a pretty sucky ability, but overall when you have a +6 with it then in feat terms it is probably worth 2 feats. +2 for the first and then +4 for the second, possibly +3 with each. That is just the way the game works. So yes, it is something that could and probably should be a feat. It may suck most of the time, but some peoples character concepts would really get a boost out of such a feat.
I do believe that there is a feat somewhere which increases a characters use of smite once per day. I dont know where, so it is possible that there isnt one or it was a houserule in a campaign I was in. Again, you may not pay for it, but that does not make it an option that should not be there. Personaly I hate dodge and feel it is also worthless. That however does not make it 'not a feat' nor does it make it 'not worth a feat'. Some class abilities are stronger or more useful than others. The same goes for feats.
Ackem said:A) The Mount has a Spell Resistance 5 lower, that's it.
B) It's two BAB, not 3. It's also insignificant.
Ackem said:At level 20 this is correct. So at the very maximum of power it is 5 behind, before that the mount probably DOESNT EVEN HAVE the ability. That is way more than 5 behind. Otherwise you are taking the class at the most beneficial time and getting a slightly larger benefit out of it. Cool. but in most real campaigns you would have to take it at a lower level, delaying your mounts abilities by a level each time you multiclassed.
My post says 2 BAB, you must have copied it at some point in the roughly 5 seconds it took me to press the edit button. Still though, 2 bab is not insignificant at all. Especially when it comes to iterative attack times, grappling, power attacking, etc etc. Especially for a primary combatant.
Ackem said:Just by browsing through my Complete Warrior, allow me to list some Feats that the Paladin could take and their effect.
1. Close Quarter Fighting: AOE whenever someone tries a Grapple. If it hits, grapple is avoided.
2-3.Extra Smite: 4 more Smites per day
4. Improved Toughness: +1 hp/level. Results in a higher hitpoint total then a straight Paladin.
5. Power Critical: +4 to Threat Confirms
6. Divine Vigor: Use Turn Undead use to increase speed by 10 and grant 2 temp hitpoints per level. Lasts 1 minute per Charisma Bonus.
7. Calvary Charger: not going to bother typing it all out, but it's really really unpleasant.
8-10. Iron Will, Great Fort, Lightning Reflexies: +2 to all saves.
10-13. Whatever I feel like
I lost 2 BAB, a Remove Disease/Week, and 2 4th Level Spells for that. My character has better saves, more hitpoints, more smites, is better at mounted combat, and can generally whomp any straight Paladin.
I dont have this book so I've no clue what it may or may not have in it. Nor do I know what the prereq's for any of these are as you did not list them. All of these feats you are gaining however are coming at level 15+ so generally they are coming very late in the carear of a pc.
So far all of your points are pretty much hogwash to put it nicelyNo classes are ever perfectly equal, I have already stated that the prc will need some prereq's of things that are less useful, and I have stated why I feel that the version I put up is much more balanced. If you use the one I said then at level 19 your character will be missing feats above 10 but gain two more.
::shrugs:: to each your own of course, but I have stated why it is and could be all right. you can disagree, but nothing you have said disproves what I said in any way shape or form. Laughing repeatidly instead of making a comment isnt useful.