When I'm a player, I want my character to hit 100% of the time. Is that so bad?
I'm even willing to take a feat to get that.![]()
Playing a Gas Spore, are we?
When I'm a player, I want my character to hit 100% of the time. Is that so bad?
I'm even willing to take a feat to get that.![]()
Well, _I_ don't even visit any threads where someone is asking for 'a build'. I don't believe in 'builds', I believe in characters that have abilities that match their backstory.Just out of curiosity... how many feats of this type by level 10 do you usually take? Because whenever I see people suggest builds here on ENWorld, we can go right down the line of the usual standards... Expertise, Weapon Focus, Superior Weapon Proficiency, Toughness, Action Surge, Unarmored Agility etc. etc.
See, I would consider that a flaw of the DM, not the system.
There is no character so optimized that I can't kick the crap out of him while leaving the other PCs relatively unscathed. It's just a matter of choosing the right situations to put the PCs in, the right type or number of monsters/traps/terrain, and the right emphasis of how often it should happen.
That's my job as the DM. Use whatever rules WotC puts forth that I like (and ignore the ones I don't) to make sure I challenge my players. And if that means taking an extra five minutes to consider how a certain encounter might effect one player next to another, then so be it.
I agree with you.I think I disagree, both about the fault being on the DM, and the ease by which this can be done.
If there is a flaw in the game, then yes, a good DM can overcome it. But that doesn't mean the flaw still didn't originate in the rules themselves, and in an ideal system, he shouldn't have to spend any effort fixing such a problem.
Even if a DM can do so, that doesn't change the fact that it is not always as easy as you suggest. Especially as the gap between optimized and non-optimized characters grows. At the extreme, in order to persent an enemy that your optimized character doesn't easily hit, you are presenting an enemy that the average character can only hit on a 20 - that's a problem.
How do you address that? Include different monsters for different PCs, and encourage them only to attack the ones intended for them to fight? Or build enemies that focus on a players weaknesses - but if you bypass one characters AC by attacking his Reflex in every single encounter, it gets real old, real fast.
The flaw remains in the system. Even if a DM is willing to invest the time to address it, he really shouldn't have to - especially since it may not even solve the problem if it gets too extreme.
Because you're complaining about things that are perspective, not fact. The P/A stance doesn't give you any creedence either.
1. It only "widens the gap" in cases where one person doesn't care, doesn't stat out functionional and another optimizes to the hilt and one of them DOESN'T HAVE FUN because of it. It's not badwrongfun not to optimize. The feats help you make up the difference if you want to flavor against just purely math in race/attribute/proficiency choices.
2. "Extreme" is personal preference. Some feel a +2 difference is "extreme" others +6 or more.
3. There's also more to the game than personal attack bonuses and damage numbers.
4. Your trying to say you are forced to make other choices because of them, which is also patently false. Nobody forces you to take them, nor do they force you to take anything else. That's just your own "need" to have a mechanically superior character. If I have a 16 Strength Barbarian with a Great Axe I may want Expertise to be more on par in accuracy with the 18 Strength, Fullblade wielding one. If he takes it too that doesn't invalidate my character. I have stats and features that will be stronger than his.
6. As for ranged weapons, where's the issue? If I'm a Strength-based character, I try a heavy thrown vs. a bow if I want decent accuracy. I don't expect to necessarily be just as accurate with a backup ranged weapon as I do with the one(s) I use all the time.
7. Finding a cool new weapon of a type you're proficient with is good enough unless you have expectations of being just as accurate or whatever the moment you pick it up as you are with the weapon(s) you always use. That's not very "realistic" on so many levels.
8. It's not a mess, it's your expectations not being in line with what the game offers.
Just out of curiosity... how many feats of this type by level 10 do you usually take? Because whenever I see people suggest builds here on ENWorld, we can go right down the line of the usual standards... Expertise, Weapon Focus, Superior Weapon Proficiency, Toughness, Action Surge, Unarmored Agility etc. etc.
Everyone has Expertise.
Nemesis Destiny said:You have people arguing that it isn't a system problem because they don't experience it or see it, arguing that any 'good' DM can just patch it on the fly, and the other side of that coin where the argument is that you shouldn't have to fix something in the rules to make the game work as intended.
The feats never help make up the difference. The optimizer will always take them. The player who has already chosen not to optimize may or may not. You will basically never have a situation where the character with average stats picks Expertise and is able to catch up to the character who maxed his stats and then... didn't take Expertise.