Aulirophile
First Post
True story: my fiancee of 6 years (well, one as a fiancee, five as a live-in girlfriend) cheated on me and we broke up right around the time 4e came out. I joined every single local group that formed and started many, many more (two colleges in my town, tons of people wanting to game). I played nearly every day, with four campaigns on the weekends, with different groups. It was a coping mechanism. For the first year if I wasn't working, I was playing 4e. Given the vast mechanical experience this gave me in 4e my groups just started burning through content, most of the groups were easily doing a level per 6 hour session at the 7 combat encounters, 3 skill challenges template (I've talked about this before in other threads, I was so familiar with the mechanics that player turns were like 45 seconds and the DM took 2 minutes for his whole round of monsters, on average) which, if you do the math, leaves about 3 hours of RP time and 3 hours of combat. That accounted for roughly 1/2 of my total 4e play and I've been slowly cutting back since the first year ended. Particularly in cases where I set up the group and scheduled everything and etc., I just feel bad abandoning the group so I have to wait for them to die naturally.Wow...that's amazing! How often do you play? The games been out around 3 years or so, so about 150 weeks and the 20 PC's is 600 levels + say 30 x 15 levels = another 450 levels, so you've leveled up well over 1000 times in 150 weeks?!?!?!
I'm down to two home games+some LFR atm.
@Ultramark: Level 30 monster will have 44 AC. An Elite will have 46 AC. Assuming the character started with the minimum to hit at level 1 (hit on an 11+ for a level 1 elite) and didn't take an ED that boosted their primary stat (not all of them do, after all) they will have 7+6+15+2 to hit. Or +30. So they'll need to roll a 16+. A +3 Prof weapon, 18 starting stat, and a boosting ED will reduce that to 13+. That is literally all the bonuses you can be guaranteed, not all leaders (or all classes, for that matter) give out additional power bonuses to hit. It is in fact quite easy to find yourself without such perks (I have, it isn't pretty, the first Dwarf Warrior I played with had +31 at 30 and, because of the classes picked, we had zero ways of increasing hit chance outside of CA). And that is vs even level, monsters can be higher level then PCs (and often are). And you can't flank while dazed. Dazing is pretty popular on epic tier monsters. Gaining CA consistently these days is basically trivial, it was not quite so easy at release.
+1 to hit at 5/15/25 is the basic fix.