Aulirophile
First Post
Except the developers stated why Expertise was put in the game and it had nothing to do with anything you mentioned.Actually two different matters. And actually, expertise would have not been needed (for most classes) if monsters were not so weak on the damage side.
DM´s used way overleveled monsters to try and threaten the players, because of their low attack damage values. The result was combats where monsters nearly always hit players and put annoying status effects on them, but do very low damage. Players on the other hand had problems hitting enemies. Leader bonuses were usually hard to apply since the leader himself could not boost himself and thus not hit a lot. Double leader parties could make it a bit easier, but then excessive healing also resulted in less scary combats.
So expertise was invented to close the gap and leader bonuses were usually fixed instead of dependent from a secondary attribute so at least leaders can perform reliably.
Increase of monster damage makes the game smoother in general: lower level monsters don´t hit as often and are hit more easily. The result is a combat where players just have more fun.
Sigh. You'd really think the developers outright stating why Expertise was put in would be enough to correct this sort of







