Feather Tokens. What interesting ways have you used them.

I had a dwarf paladin that used the tree token to take out a flying/invisible sorcerer of death. It took us a couple of rounds to collectively identify his location and then acivate the tree token. It was fun because neither the other players nor the DM knew what we were going to do once we were able to find this guy, so they were all pretty surprised. The DM had to make up some rules on the spot regarding what happens when a tree appears in the middle of a flying guy, and I know he was pretty messed up after that.

It's certainly my favorite token.
 

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I've never allowed them to be used as weapons or unwilling-levitator spells before. If that were the intention, I'm sure they'd have artificially inflated the price to huge amounts.

I've had players carry them into dungeons specifically to close off passages and allow the party Druid to cast Transport Via Plants for a quick retreat. Part of their general "survival" magics.

--fje
 

I'd rule that most offensive uses of the tree won't work, otherwise it's overpowered; unfortunately the description of the item is sorely lacking in details: "Tree: A token that causes a great oak to spring into being (5-foot diameter trunk, 60-foot height, 40-foot top diameter). This is an instantaneous effect."

My view is that it can't be thrown; it's placed on the ground and activated, or at least doesn't grow unless it's on the ground (similar to the conjure spells that only allow you to conjure creatures onto a surface, so no rhino bombs).

A tree token is, of course, a must have for druids, particularly druids with transport via plant...plant them in places you want to teleport to, and keep on handy as an "emergency exit."
 


Another question... If you plant it in an area where it can't grow to it's full height (60 feet), say in a dungeon where the ceiling is only 10 feet high, what happens? Does it grow only 10 feet? Does it push through the ceiling? Does it not work at all because the "target area" isn't sufficient enough to hold the "spell effect"?

We played that it grew to the ceiling, 10 feet in this case. But whose to say?
 

Originally posted by Corbert
Yeah, dropping an item is a free action, so that would work great.

I'd be careful of this though. Technically true, I remember reading about it being abused when a Wizard flew above an enemy and dropped enough Alchemist flasks to kill a Giant or something because he wasn't THROWING it, just dropping it for the free action and HAPPENED to be above the Giant.

I had a DM once complain a little about the trees because if they were permanent, why did Druids care so much about protecting the forests? Oh darn, part of the forest burned down. We'll just create some tree tokens and rebuild it.
 

Dog_Moon2003 said:
I had a DM once complain a little about the trees because if they were permanent, why did Druids care so much about protecting the forests? Oh darn, part of the forest burned down. We'll just create some tree tokens and rebuild it.

Well, maybe creating a tree token requires destroying an existing tree.
 

Corbert said:
Well, maybe creating a tree token requires destroying an existing tree.
That's likely an excellent balancing agent (after all, that's an old tree to create from nothing, and a lot of wood for fuel for just 50 gp + x xp creation cost). I also appreciate that, with your interpretation, Druids should hate these items as they export very old trees form their homes, frequently into environments which will not support them (including hostile areas, as the aforementioned dungeons).
 

Dog_Moon2003 said:
I'd be careful of this though. Technically true, I remember reading about it being abused when a Wizard flew above an enemy and dropped enough Alchemist flasks to kill a Giant or something because he wasn't THROWING it, just dropping it for the free action and HAPPENED to be above the Giant.

He had enough alchemist's fire to kill a giant in his hands? Dropping an item is a free action, but retrieving it from a pouch or pack isn't. Not that it matters, I suppose. He could carry them all in a net, or have a big armful of them.

The worst part is that common sense says that yes...it's plausible that you could do that.
 

Originally posted by Nim
He had enough alchemist's fire to kill a giant in his hands? Dropping an item is a free action, but retrieving it from a pouch or pack isn't. Not that it matters, I suppose. He could carry them all in a net, or have a big armful of them.

The worst part is that common sense says that yes...it's plausible that you could do that.

I forget exactly how, but yeah, he had a large number in his hands or something like that. Whatever way he had it, he made it so he didn't have to spend actions to retrieve any because they were kept onhand.

It does seem plausible, I'll admit, carry a number of the flasks and drop them all at once, but it is kinda cheating at the same time.
 

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