Deathmonger
First Post
Just thinkin' out loud, here, folks - don't all pounce at once.
Has anyone tried giving out specific feats as treasure? What were your results?
My scenario: PCs just had contact with one of the campaign's sources of magical/natural power, and they did well but ended up basically treasureless. I'm considering having the source of power essentially "award" them an as-yet-to-be-determined-but-appropriate feat.
The cons: yes, additional feats mean additional power for the PCs. But no more so than, say, magical items which duplicate feats.
The pros: I get to decide what the feat is and just how useful it really is in future play. Even a relatively useless but cool-sounding feat that players wouldn't normally spend a slot on will feel like a cool reward, without the same balance issues that would come with awarding an extra feat slot.
I'm probably going to do this, but I'm wondering if its been done before and how/why.
Has anyone tried giving out specific feats as treasure? What were your results?
My scenario: PCs just had contact with one of the campaign's sources of magical/natural power, and they did well but ended up basically treasureless. I'm considering having the source of power essentially "award" them an as-yet-to-be-determined-but-appropriate feat.
The cons: yes, additional feats mean additional power for the PCs. But no more so than, say, magical items which duplicate feats.
The pros: I get to decide what the feat is and just how useful it really is in future play. Even a relatively useless but cool-sounding feat that players wouldn't normally spend a slot on will feel like a cool reward, without the same balance issues that would come with awarding an extra feat slot.
I'm probably going to do this, but I'm wondering if its been done before and how/why.