D&D 5E Level 20, no class higher than 12 (edited!)

So after examining some other variations, I like this idea but I think I'm going to change the level limit from 10 to 12. That opens up 11th level scaling features and 6th level spells to be some character defining options.

If some cantrip-heavy builds are too prominent, I'll revisit the idea of some targeted buffs.
 

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So after examining some other variations, I like this idea but I think I'm going to change the level limit from 10 to 12. That opens up 11th level scaling features and 6th level spells to be some character defining options.

If some cantrip-heavy builds are too prominent, I'll revisit the idea of some targeted buffs.
Larian Studios' Baldur's Gate 3 stopped character progression at level 12, so there is some precedence to this idea.

I'd like to try this too.
 


So after examining some other variations, I like this idea but I think I'm going to change the level limit from 10 to 12. That opens up 11th level scaling features and 6th level spells to be some character defining options.

If some cantrip-heavy builds are too prominent, I'll revisit the idea of some targeted buffs.
I think you'll find it it works better for many builds with a maximum 12/8 split, but I am curious what the 12th level gains that 11th level doesn't? IIRC most classes just get the feat at 12th level.

Originally you had 10/10, wouldn't 11/9 be enough??
 

I think you'll find it it works better for many builds with a maximum 12/8 split, but I am curious what the 12th level gains that 11th level doesn't? IIRC most classes just get the feat at 12th level.

Originally you had 10/10, wouldn't 11/9 be enough??
The fact that level 12 is equally impactful (or nonimpactful) for every class is why I decided to set the bar there. If someone wants to go 12/8 or 12/4/4 to get 5 feats (or more if fighter and rogue are involved), that seems OK to me.
 


The fact that level 12 is equally impactful (or nonimpactful) for every class is why I decided to set the bar there. If someone wants to go 12/8 or 12/4/4 to get 5 feats (or more if fighter and rogue are involved), that seems OK to me.
FWIW, for MCed characters we just use character level for feats, not class levels, but I figured it might just be about the feat.
 

FWIW, for MCed characters we just use character level for feats, not class levels, but I figured it might just be about the feat.
The group I'm planning this game for are pretty heavy users of D&D Beyond, so I'm trying to keep character structure house rules to a minimum.

Edit: And to clarify my point about the base rules, I as the DM will be using 2014 and homebrew for most of my creations, but I imagine the D&D Beyond users will be selecting 2024 options more often than not.
 
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but I am curious what the 12th level gains that 11th level doesn't? IIRC most classes just get the feat at 12th level.
not really much outside the feat, but here is the list;

barbarian: +1 rage use
druid: moon CR4 instead CR3 wildshape, wildshape duration
monk: +1 focus pt, +5 slow fall reduction
sorcerer: +1 sorcery pt
warlock: +1 invocation
wizard: +2 spell in spellbook

warlocks and moon druids are clear winners here
 

I'd love to try out a ghostly shadow ninja type character. A Tabaxi Phantom Rogue 10/Shadow Monk 10. Teleporting through shadows and summoning darkness that enshrouds enemies, only to strike down with the spiritual essence of their fallen comrades that echos out into a horrid scream so frightening that it physically harms another ally of your close enough to hear it. Sounds like fun.
I also thought monk is a good class to take, because they get an important bump at level 10.

Rogue at their 3rd feat at level 10. That certainly helps tok and complements monk abilities well.
 

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