Awesome Adam
First Post
No one at my gaming table has ever used Great Weapon Mastery or Sharpshooter. The -5 to hit has been too big a deterent.
At my table these feats have never been a problem and aren't even very popular, but I can notice from several other forum threads they seem troublesome for some tables. One of my players once commented that he found it really silly that a feat could make difficult and easy shots completely equal, but even though I agree with him, it was not enough of a bother to either of us to make it worth going over changing SS.
No one at my gaming table has ever used Great Weapon Mastery or Sharpshooter. The -5 to hit has been too big a deterent.
One is: Do you play high level campaigns?
This question is at the heart of most arguments about fighters in 5E. If you never see 9th level, the fighter is fine. After that the versatility and power of a full caster begins to be too much to compete with balance-wise.
Not only do I allow feats, I am generous with the magic items that aid martial characters to do interesting things as they reach higher levels to bridge that gap.
The only issue is out of combat versatility. Fighter will still be the main damage dealer even later.
Wonder if it would be worth trying a game where ONLY the Fighter and Rogue have access to feats (and then only on the levels where they get a ASI that other classes don't get).
That is not my experience. I can safely ignore the fighter in my 15th level group once his Action Surge is spent. The wizard and monk are a nightmare to deal with because of their mobility/versatility/defense/power.
That is not my experience. I can safely ignore the fighter in my 15th level group once his Action Surge is spent. The wizard and monk are a nightmare to deal with because of their mobility/versatility/defense/power.