Feats in Magic Items

Kae'Yoss

First Post
Is there a general formula for how a magic item which effectively grants a feat costs? Or maybe a list somewhere that has that put together (along with feats that can be used like that easily)? There are a couple of Items that do that, after all, like the Robe of the Archmagi which effectively gives you Spell Penetration.

In a special case: What would an item (let's assume it is a robe)cost that grants Spell Penatration (and nothing else)? Greater SP? Epic SP?
 

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As far as I can tell there is not any formula. With feats it realy depends on the usefulness. Sometimes there is a gp cost othertimes it is a +1, +2, +3 bonus addition. I know from looking at getting a magic bow

Precice +1 bonus: Same as Presice shot
Far +x bonus(don't have book): same as Far Shot
Speed +3 bonus: Same as rapid Shot
 

Not sure if it helps (I didn't thought it over as well), but what about taking existing items in the DMG that grant feats, e.g. the Sylvan Scimitar that gives Cleave? I'd substract all abilities of the weapon and see what costs the rest - in this case, the feat Cleave.
Same for epic stuff (if possible). ;)
 

I thought as much. Seems I must come up with the cost all by my own (with a little help of existing items that grant feats).
 

Well, to give you another data point, look at the prices for intelligent items, which have chances of giving various Feats as abilities. Most of those Feats would seem to cost around 5000, although having an intelligent item has drawbacks, so you'd probably want to go higher.

But really, in the long run, this has to go to "DM's Call", looking at how useful the Feat is.
 

Spatzimaus said:
Well, to give you another data point, look at the prices for intelligent items, which have chances of giving various Feats as abilities. Most of those Feats would seem to cost around 5000, although having an intelligent item has drawbacks, so you'd probably want to go higher.

But really, in the long run, this has to go to "DM's Call", looking at how useful the Feat is.

Well, since the DM is me, and it's for a NPC that won't see direct combat at all (I created him as a study on high-level epic characters and found that I could introduce him as a sort of mentor to the party), I might as well leave the Item unpriced, or make some vague price (the Robe of the Archmagi costs 75000 and has spell penetration amongst its powers. Let's say that 25000 from the price is just from SP, we can go from there, assigning double that for greater SP, and three times that for epic SP, coming to a complete price of 150k. Let's make it a little more expensive, since it's an epic feat and an epic item, say, 250k, and we should not be to cheap, more probably to expensive even!)
 

Spatzimaus said:
Well, to give you another data point, look at the prices for intelligent items, which have chances of giving various Feats as abilities. Most of those Feats would seem to cost around 5000, although having an intelligent item has drawbacks, so you'd probably want to go higher.

But really, in the long run, this has to go to "DM's Call", looking at how useful the Feat is.

I think 5k is a bit low. An item with one primary ability costs +10k, two primary abilities +15k, and three primary abilities +25k. So 7k-8k seems more like it.

The feats listed as possible feats granted from 8-33 on page 229 of the DMG: Combat Reflexes, Blind-Fight, Improved Initiative, Mobility, Sunder, Expertise. These are pretty meaty feats, IMO. Note that Mobility, Sunder, and Expertise have prereqs.
 

Ridley's Cohort said:
I think 5k is a bit low. An item with one primary ability costs +10k, two primary abilities +15k, and three primary abilities +25k. So 7k-8k seems more like it.

But the items with 1 or 2 primary abilities have the same basic stats in the other areas (ability to communicate, for example), while one with 3 comes with better communication IIRC. So, I figured, 5k just for being intelligent, 5k for each primary ability, 5k for improved communication.

On the other hand, the inherent unpredictability, and the inability to choose to create a specific Feat probably reduce the cost, so let's say 10k.
 

I personally have created a small formula for creating magic/psionic items that grant feats. Check out future editions of Dragon for them. =o)
 


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