Feats are just a way to add a bit of customization to PCs without creating ever more subclasses. They make the background actually mean something, first level feats are just a way of saying "here's something unique you get" while using an established mechanic. It doesn't mean you have to use that mechanic later on, just that it's also not something to be afraid of.
If they fix the handful of feats that cause the most issues, feats become less defining and less of a must have. Add in the ASI as a feat, they're just consolidating rules a bit.
If they fix the handful of feats that cause the most issues, feats become less defining and less of a must have. Add in the ASI as a feat, they're just consolidating rules a bit.