Feats that boost initiative


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It has a value, and an expensive one, at that. A single wish or permanency is worth more than any mundane armor. While it may be ok to have those spells cast on the VoP character's behalf in-game (I'm really not sure), even then I don't think it'd be ok to walk "fresh" to the game benefiting from any.It kinda defeats the whole meaning of the vow, and leads to lots of potential abuse.

EDIT: Or, perhaps a better answer: If a normal character were starting a game with any permanencies or wishes on him, you'd expect him to have paid for them out of his starting wealth. But the voP character has given up having that starting wealth.
 


StreamOfTheSky said:
It has a value, and an expensive one, at that. A single wish or permanency is worth more than any mundane armor. While it may be ok to have those spells cast on the VoP character's behalf in-game (I'm really not sure), even then I don't think it'd be ok to walk "fresh" to the game benefiting from any.It kinda defeats the whole meaning of the vow, and leads to lots of potential abuse.

EDIT: Or, perhaps a better answer: If a normal character were starting a game with any permanencies or wishes on him, you'd expect him to have paid for them out of his starting wealth. But the voP character has given up having that starting wealth.

You are just saying it is up to the Dungeon Master. I Agree. That is why I asked if Permanencied Spells would be All Right. :D :D :D
 

Slaved said:
How does Wealth stop a Character from Applying a Spell?
Because, according to the rules in the PHB, having NPCs cast spells on you costs you money.
A character with Vow of Poverty is forbidden from possessing material goods.
Hence, a character with Vow of Poverty cannot afford to have NPCs cast spells on them.
Before a campaign starts, all interaction with other characters in the world is by definition interaction with NPCs, unless the PCs' background stories are tightly intertwined.

Which is to say that if a VoP character wants to start play with a permanencied spells cast on them, this would have to be from another PC. It is then up to the players and GM to negotiate how that happened.
 

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