Felnar said:
well, i guess we disagree
the rogue already got Evasion, Trapfinding, Trap Sense, and Uncanny Dodge out of the way in the first 4 levels.
We already agreed it only required Rogue 3, so the character does NOT neccesarily already have Uncanny Dodge.
So that leaves Improved Uncanny Dodge, 4 special abilities, and several increases to Trap Sense (whats that ability even worth?)
You toss out IUD and the rogue special abilities like they don't even matter.
Bard spellcasting, even at level 20 isnt stellar.
I disagree. Bards get: all of the
Cure line of spells,
Dispel Magic and its Greater variant,
Tasha's Hideous Laughter,
Glibness which is an insanely powerful spell for its level,
Haste,
Otto's Irresistable Dance,
Geas,
Find The Path - and that's just a quick 1 minute search of purely PHB spells.
Bardic Music is a lot of the class.
Yes, and skirmish, unarmed damage progression, grace/dodge bonus, and so on are also "a lot" of their respective classes - but they're given out in the combined class feats freely.
The 8th level rogue traded:
- 8 skill points
- 2d6 sneak attack
- one level of Trap Sense
- Improved Uncanny Dodge
for:
- Good Will Save (+3 higher than rogue 8) (and extra +2 reflex by RAW)
- Bardic Music, 4 uses (countersong, fascinate, inspire courage +1, inspire competence)
- Bardic Knowledge +4
- Bard Spell List
- three 0th level, three 1st level, and one 2nd level spell
I dont see that as crippling
Let's be consistent and move this to a 6th level example, since we both agree on a 3/3 requirement for the feat. That means a character that would have gone Rogue 6 gives up:
- 15 skill points (6 from levels + 9 to max Perform to actually use that bardic music)
- 1d6 Sneak Attack
- Uncanny Dodge
- +1 Trap Sense
to gain:
- +1 Reflex and +3 Will saves
- 3/day bardic music (inspire courage +1, inspire competance, fascinate, countersong)
- +3 Bardic Knowledge
- 3 first level spells known that he can cast an absolute maximum of 3 times per day (with an 18 Charisma) - more likely 2/day.
- an alignment restriction
So, he's slightly more durable due to slightly higher saves, has a considerable amount fewer free skill points, has a nigh-useless amount of Bardic Knowledge, a handful of weak-for-his-level spells, and has bardic music that he can only use 3/day to very limited effect.
do you still think there should be a single feat that gives: 2d6 sneak attack, 4 bardic music uses, and inspire courage +2?
That's a silly way to look at it (and incorrect anyway - it only grants +1 to inspire courage). If you were going for "OMG insane feat!!!!!111" you should have looked at it at level 20 with a bard 17/rogue 3:
he gets 3 bardic music uses,
Mass Suggestion, Inspire Courage +1, and +8d6 sneak attack for the price of one feat.
MAD isnt any more of a problem than it is for other caster/non-caster multiclassing
Really? So a Druid/Barbarian needs 4 of the 6 attributes? By my count, they only need 2 (con and wis). Even a Fighter/Wizard or Fighter/Sorceror only needs 3 (Str, Con, and Int/Cha).
take a look at 'Devoted Performer'. It gives almost nothing compared to either feat you're proposing.
It gives full bardic music and smite evil progression ... plus allows a paladin and a bard to multiclass in the first place (which would otherwise be impossible, as paladins MUST be lawful and bards MUST NOT be lawful). I'd say that's a pretty hefty combo feat, personally. The ability to freely multiclass between the two, combined with full bardic music progression and full smite progression, easily matches the SA + bardic music combination. It's quite frankly probably MORE powerful than the weaker feat I proposed (full sneak attack + inspire courage progression).