Not sure if this belongs in general or house rules, but I'll start here...
In the game I'm currently running, I have players that wanted specific PrC's (or base class levels) solely for a single ability. Looking a Monte's AU, I see that he took a number of 3.0/3.5 class abilities, like Evasion, and made them into feats. I like that. Why force a player to take a big chunky set of abilities in the form of a class level, when you could let the Feat system handle it?
So I let the samurai take the AU Evasion feat, and I intend to let the archer take the 'no AoO provoke for firing while threatened' ability as a Feat aound 7th level.
What do you all think?
In the game I'm currently running, I have players that wanted specific PrC's (or base class levels) solely for a single ability. Looking a Monte's AU, I see that he took a number of 3.0/3.5 class abilities, like Evasion, and made them into feats. I like that. Why force a player to take a big chunky set of abilities in the form of a class level, when you could let the Feat system handle it?
So I let the samurai take the AU Evasion feat, and I intend to let the archer take the 'no AoO provoke for firing while threatened' ability as a Feat aound 7th level.
What do you all think?


