Feats vs. class/PrC abilites...

Mallus

Legend
Not sure if this belongs in general or house rules, but I'll start here...

In the game I'm currently running, I have players that wanted specific PrC's (or base class levels) solely for a single ability. Looking a Monte's AU, I see that he took a number of 3.0/3.5 class abilities, like Evasion, and made them into feats. I like that. Why force a player to take a big chunky set of abilities in the form of a class level, when you could let the Feat system handle it?

So I let the samurai take the AU Evasion feat, and I intend to let the archer take the 'no AoO provoke for firing while threatened' ability as a Feat aound 7th level.

What do you all think?
 

log in or register to remove this ad

Nothing wrong with it, so long as you consider the implications of the ability before allowing its selection.

There are some PrC abilities which are only effective in tandem with the entire class, and others which might be too powerful if dropped in as just a feat.

But many PrC abilities could easily be merged into an existing feat chain, without overbalancing the power of the character.
 

make sure to have requirements for the feats though. Especially the abilities that are harder to get because they are higher level
 

Enchanted Trinkets Complete

Recent & Upcoming Releases

Remove ads

Top