What is the practical difference between a Feat and a Feature?
I'm introducing Elements of Magic into my game and the Traditions aspect of it has me intrigued. A similar mechanism would allow me to frame, say, the Rogue and the Scout in the same way with feats for Sneak Attack and Skirmish linked to the generic framework rather than the abstract and specific class name.
Classes like fighter would benefit relatively little from this, they already have feats as their primary class feature but all of the published and future Alternate Class features would just be inserted as feats with a level/tradition prerequisite.
You still wouldn't build a barbarian caster, but you might build a holy barbarian who turns undead instead of raging.
Aside from the inherently unpredictable emergent phenomena and odd synergies, is there anything inherently unbalancing about playing under such rules assuming the prerequisites are suitably constructed? I wouldn't, for instance, allow a barbarian to pick up sneak attack in order to run in and rage-gank my mobs in the surprise round.
It's sort of the difference between the EverQuest classes and EverQuest II classes rather than classed vs. classless.
I'm introducing Elements of Magic into my game and the Traditions aspect of it has me intrigued. A similar mechanism would allow me to frame, say, the Rogue and the Scout in the same way with feats for Sneak Attack and Skirmish linked to the generic framework rather than the abstract and specific class name.
Classes like fighter would benefit relatively little from this, they already have feats as their primary class feature but all of the published and future Alternate Class features would just be inserted as feats with a level/tradition prerequisite.
You still wouldn't build a barbarian caster, but you might build a holy barbarian who turns undead instead of raging.
Aside from the inherently unpredictable emergent phenomena and odd synergies, is there anything inherently unbalancing about playing under such rules assuming the prerequisites are suitably constructed? I wouldn't, for instance, allow a barbarian to pick up sneak attack in order to run in and rage-gank my mobs in the surprise round.
It's sort of the difference between the EverQuest classes and EverQuest II classes rather than classed vs. classless.