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Knightlord

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Hi. I'm new here at Enworld. I've lurked around for some time now, so I thought it was time I just signed up and got it over with. ;)

Anyways, for those of you who are eagerly awaiting 4E D&D, what do you think will be it's best feature? (ie. The redesigned classes, the possibility of easier DMing, the prospect of a new social encounter system, ect.). I personally like the idea of being a bit of a BMF at low levels. I say this because I feel D&D is about playing a character who is slightly out of the norm, and I feel 3E just didn't display this at low levels. I also like the idea of lighter rules and heavier storytelling. Just my thoughts.

I understand we still know very little about 4E D&D at this point, but I believe a little harmless speculation can't hurt, can it? I mean, we're presumably all here because we either like D&D, or something about it. Anyways, I look forward to reading your thoughts.
 

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One thing I'm really looking forward to: having simpler stat blocks for challenging monsters at every level, ready to use "out of the box" without having to add classes or templates myself in order to use them.

Another thing I'm looking forward to is being able to set my own advancement rate without tinkering with a bunch of rules, because experience points are used only for advancement, and not for spell components or crafting magic items. However, we have not yet seen how 4E implements crafting magic items, so I'm reserving judgment on the effect of this change until I see those rules.

I also really like the fact that all classes now can keep going in an adventure just as long before resting.
 


I'm thinking easier DMing will just edge out new and different characters for the win. I always enjoy new character options, but the game I'm DMing for my Saturday group is at 13th level, and the monster stat blocks are just awful. The CRs seem pretty unreliable, too.
 

The math.

David Noonan mentioned to me their "Magic Spreadsheet" with the entire with 4th Ed math.

Apparently in studies, they have found that the human mind enjoys a 70% success rate in games.
 
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The big three:

1. Easier DMing.

2. Players more active, gain some narrative control.

3. Less focus on modelling 'real life', more focus on 'the game as it's played'
 


Me? I love all the new design philosophies and all that, but what I really really really like is that they've promised my beloved melee classes will actually remain relevant and have something interesting to do past 8th level. :)
 

Wormwood said:
The big three:

1. Easier DMing.

2. Players more active, gain some narrative control.

3. Less focus on modelling 'real life', more focus on 'the game as it's played'

For me, Wormwood's 1 & 2. (3. I think is purely a perspective presented during roleplaying sessions and GM/Player descriptions of combat. And thus could in theory be better representatives than people at first believe.)
 

Yes

YES

Everything I have heard has me tickled for joy - from the retooled classes and monster write ups to the new base mechanics and cosmology.

I LOVE IT. EVERY SINGLE LETTER AND PERIOD!
 

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