The Norther Pantheon (Part 1)
-Just a taste of my campaign world-
Telmor the All Father (G) NG
Portfolios: Time and Space, Truth, Perfection
Domains: Knowledge, Time, Fate, Good, Healing, Mentalism, Luck,
Favored Weapon: The Learned Fist (Heavy Mace)
Background: Telmor rose to prominence two millennia ago during the great upheaval of both the heavens and material world that followed the event known in legend as the ‘Great Fall’, supporting the rise of the adventuring group Telmor’s Plume as well as the Som Empire in its heyday. It was he who crafted the Divine Pact that still bonds the gods together in principle if not in practice. Currently he stands as the undisputed leader of Northern Divinity. The God and his clergy take lenient attitude towards their adherents, preferring that they make their own mistakes and find their own way; this is not the case with his close vassal, Lothar.
Lothar (L) LG
Portfolios: War (specifically Righteous Battle), Honor, personal and public Virtue, Adventurers
Domains: Law, Good, War, Healing, Protection
Favored Weapon: Virtue’s Extent (Long Sword)
Background: Born to a barbarian tribe somewhere in remote northeast, Lothar heard Telmor’s call early, the great deity granting a mere bow the power of a paladin. Lothar found himself in the Great Sea during the chaos that erupted after the fall of the giant kingdom and the onset of the Fiend Storm. Along with Vespacious, he held the leadership of Telmor’s Plume, bringing the group to victory over the fiends. Upon his death, he and the rest of the Plumes were revered as deities. When Vespacious and Telmor fell out, creating the great Schism, Lothar stood by his God. Thus former earthly friends are now bitter heavenly foes. Lothar is rigorous in adhering to and enforcing his principles, and this attitude is reflected in those priests and paladins that make up his clergy.
Steffas (L) LN
Portfolios: Magic, Creativity, Adventurers
Domains: Magic, Spell, Illusion, Knowledge, Craft
Favored Weapon: Old Staff (Quarterstaff)
Background: Originally a Somite colonist in the north, Steffas gained legendary power far beyond the bounds of his contemporaries, studying with the archmages of the northern Elvin Empire of Fey’ri. He later joined with Lothar and the Plumes to put to rest the Fiend Storm, giving the Somite Legions the benefit of his arcane expertise, crafting enchanted items to level the magic gap between the warriors of the Som and their enemies. He acts as patron to all Northern magic users, most notably the Arcane Guild. He is a close ally with another former Plume, Aeron, whose followers help fund the arcane crafts.
Aeron (L) N
Portfolios: Trade, Money, Wealth, Adventurers
Domains: Trade, Travel, Craft, Protection, Trickery, Portal
Favored Weapon: Flurry of Coins (nunchaku)
Background: Aeron was born to one of the wealthiest merchant families in his homeland of Policia. Through his cunning, he made it even wealthier, investing in numerous adventuring companies as well making generous loans to those committed to the war against the Fiend menace. Eventually he joined the Plumes in their quests, providing the free coin needed when the company was short. He worked closely with Steffas, providing for his students and making bulk purchases of magical equipment to arm the Legions against outsider foes. Aeron stands as the dedicated patron to those who buy and sell, a small group in the North, where the self-sufficient tiller of the soil in the norm.