Feint Whispers Chapter #3: Unearthing the Past party stats and ooc

I'm at 2935xp with the new points gained added in. Anything I can do (or have done) to bump that up an extra 65xp and reach 3rd level? :)
 

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mirthcard said:
I'm at 2935xp with the new points gained added in. Anything I can do (or have done) to bump that up an extra 65xp and reach 3rd level? :)

Shoot a few orcs or gobbos. ;) Is Festy still joining us?
 
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mirthcard said:
I'm at 2935xp with the new points gained added in. Anything I can do (or have done) to bump that up an extra 65xp and reach 3rd level? :)

Actually, I suppose allowing the party to split up while also allowing an ambush was somewhat harsh. So everyone gets an extra 100 xp.

Everyone uses the average hp rounded up as I specified earlier.
 



jasamcarl said:


Actually, I suppose allowing the party to split up while also allowing an ambush was somewhat harsh. So everyone gets an extra 100 xp.

Everyone uses the average hp rounded up as I specified earlier.

SWEET! :D Thanks Mr. DM :cool:

Also, I'll try to get Festy's attention...
 

I'm still here, just gotta finish buying equipment..........heh, left it till the last minute..........oops :rolleyes:. my apologies for that.
 

here it is, i'm prone to these situations, tell me if anything's missing :), i forgot the modifier to weight for small characters' equipment so i assumed half :

Norri 'Goose' Tallgeese; male lightfoot halfling; Rog 1; str 12, dex 18, con 12, int 14, wis 12, cha 10; HD 1d6+1; hp 7; spd 20'; init +3; saves - fort +2, reflex +7, will +2; languages - common, halfling, orc, goblin; alignment NG; attacks - +2 melee(punching dagger) d4+1, +5 ranged(light crossbow); height 3'1", weight 61lb = 30lb(halfling) + 31(equipment); AC - 17, flat footed - 13, touch - 15;

skills - Balance (Dex) +6, Climb (Str) +5, Decipher Script (Int) +4, Disable Device (Int) +6, Escape Artist (Dex) +6, Forgery (Int) +4, Hide (Dex) +10, Innuendo (Wis) +3, Jump (Str) +5, Listen (Wis) +7, Move Silently (Dex) +8, Open Lock (Dex) +8, Pick Pocket (Dex) +6, Read Lips (Int) +4, Search (Int) +4, Sense Motive (Wis) +3, Spot (Wis) +5, Swim (Str) +3, Tumble (Dex) +6, Use Magic Device (Cha) +2

feats - Alertness

racial bonuses - +2 racial bonus to saves vs fear, +1 to hit with thrown weapons, +2 racial bonus to climb, jump, listen and move silently, +1 racial bonus to all saves

class bonuses - sneak attack +1d6

equipment-
punching dagger
light crossbow
20 bolts
leather armour
backpack
bedroll
caltrops
flint & steel
ink & quill
10 pieces of parchment
5 pieces of chalk
2 sacks
torch
masterworked thieves tools
explorer's outfit
21.54 gp
 
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