Fellow DM, How do you handle Hit Point at each new level ?


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I had an option of rolling:
1d4
1d5+1 (for 1d6)
1d6+2 (for 1d8)
1d7+3 (for 1d10)
1d8+4 (for 1d12)

Now though, we tend to high average for non full BAB (1d4=3, 1d6=4, 1d8=5) and 3/4 for Full BAB (fighter, paladin, whatnot) (1d10=7 on odd, 8 on even. 1d12=9)
 


For my current campaign, we re-roll any 1's.
For the next campaign, characters get 50% of the possible roll or the roll, which ever is better (i.e. at least 4 hps on a d8).

We've had fighter characters (and I've had the misfortune to play them as well) that due to poor HP rolls just can't really fulfill their role - particularly tough when as a fighter or barbarian (for instance) the HPs are a significant part of the class (and compensating with feats doesn't really do it - the character then is just losing something else rather than HPs). I would like the rules to give 2d4 (instead of d8), 3d4 instead of d10, etc. for hit points but to each his/her own.
 





We just use fixed hit points
d4: 3 hps a level
d6: 4 hps a level
d8: 5 hps a level
d10: 6 hps a level
d12: 7 hps a level

Everyone likes this method.
 

Lots of different ways, depending on the game.

As a DM, I allow them to reroll 1s and 2s, but of course monsters/adversaries get this as well.

In games I play, some have the option of re-roll if less than average, and one is straight die-roll (no modification other than Con modifier).
 

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