Lot of great ideas in this thread. There is no simple solution, but for instance the idea about the boarding school was good.
This is just my 2 cents so far, after thinking about this for some days:
Feminist adventuring is of course a great idea, but the issue itself demands more education and chancing the world, not merrily killing baddies and taking their stuff. This is a superherogame, so we need supervillains, big robots and photon pistols. We don't need real world issues. I do see some fun in nailing some human traffickers, but it doesn't sound too appealing to the genre... Or me. And I do feel very apprehensive about dealing things like violence towards women in RPG. It just sounds like a bad idea. Like many of you said, maybe it's too touchy for some of the players.
In my opinion my players would be wise to let me create them surprising and fun superhero adventures that also inspire me, and not limiting me with stuff that just causes me headache... Like mixing superhero genre with defending real-world humanitarianism. Hmm...
This is just my 2 cents so far, after thinking about this for some days:
Feminist adventuring is of course a great idea, but the issue itself demands more education and chancing the world, not merrily killing baddies and taking their stuff. This is a superherogame, so we need supervillains, big robots and photon pistols. We don't need real world issues. I do see some fun in nailing some human traffickers, but it doesn't sound too appealing to the genre... Or me. And I do feel very apprehensive about dealing things like violence towards women in RPG. It just sounds like a bad idea. Like many of you said, maybe it's too touchy for some of the players.
In my opinion my players would be wise to let me create them surprising and fun superhero adventures that also inspire me, and not limiting me with stuff that just causes me headache... Like mixing superhero genre with defending real-world humanitarianism. Hmm...