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Feminously Gendered Feline Hive Strikes Back!

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I don't know if I can endorse a Forgotten Romance line of Fantasy Bodice Rippers...on the other hand...

True but Catti Brie kicks ass. I bet she's toned and tough and soft all at the same time.
I don't know who that is but I'm willing to pay the man to write the story of you and this Catti chick.
In order to populate, we'd have to procreate. :erm:

You could try by cell division and self replication but the old fashion way can be more fun.:p
 



I like all games pretty much, I like 4e too and you really are forgetting Mustrum there, Snoop Froggy Frog

Indeed. I feel left out!

I love 4E. I loved 3E a lot, too.
I liked to tinker with it, but it was all pointless, because I never used the stuff I tinkered up. And that is frustrating. I dreaded DMing it because there was so much preperation work involved in creating the NPCs - and I am not the guy that "improvises" or something. I want to get it right. I switched to Iron Heroes with its villain classes. But IH disappointed me because it still felt unbalanced, just as 3E did. Looking back, I remember all the "standard operation procedure" activity going on then, the standard buffs, the partys first Wand(s) of Cure Light Wound. It is a lot of overhead for very little gain (emotionally speaking. Of course it makes a difference whether your immune to poison and enemies can't give you mental commands and you get a +2 to attack, +3 to damage, and whatever). It was getting repetitive. Too may choices were already made. You need this metamagic feat, you need power attack or whatever was typical for your class. Classes that always proved underpowered, despite being conceptually interesting.
Pathfinder we tried. It was a breath of fresh air, but the DM still had to fight the numbers and a lot of the changes just made things worse, not better. (Paladins Lay on Hand change from somewhat useful to I'd never use that in combat. I loved the Aura idea, but that was just... Grr.).

So I found 4E. I can still tinker with it (anyone following my blog or my house rule threads can see that), but I don't feel so much need to do it. DMing is a breeze, especially at the table. I still can't see myself as a good DM, but at least it's working.
I love that the elegance of the math, the way everything proportionally improves with level. The variety of combat thanks to powers. Now everyone can do special tricks. But no more of this "Standard Operation Procedure" buffing in the morning and the recalculation of statistics. Straightforward modifiers. No more save or dies (oh, how many of our characters died due to them, regardless whether it was our "good" save or not, and how often due to one terribly bad roll?)
Interesting ways to resolve non-combat solutions. Heck, I even like a lot about the default setting and its cosmology (Feywild! Yay!). I am looking forward to create my own setting and my own adventures (I am still running the Hx-Px-Ex series).
I enjoy the game more then ever. And I remember asking many moons ago about whether D&D got even more enjoyable for them (url=http://www.enworld.org/forum/general-rpg-discussion/166503-hasnt-d-d-become-even-more-fun-lately.html)...
 




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