Feminously Gendered Feline Hivemind Thread

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Kemrain said:
Sounds neat. Can you tell us a litle about it? Interesting name, that.

Oh well, I can wait. The longer you take the less sparse we'll be, and the more sense things will make. Hopefully. No way I can guarantee that, though.

- Kemrain the Eyrotic?
Lessee...while there are a bunch of unique cultures, that of the nation of Eyros itself is by far the most unique. It is ruled by first-generation half-orcs, which means that one parent is an orc from one of the three orcish Pillars (High Noble Houses) and one parent is a human from one of the three human Pillars. This means that the Grand Monarch's children can never ascend to the throne. The state is policed by the Praes Thanatos, a cadre of necromantic gnomes led by the all-male Patriae Sicarii, though a new generation of half-dryad gnome females is rising, perhaps to challenge the patriarchy, due to the influence of the Bloodwillow dryad Sania. The country is protected by Elven Masks, wizard-slaves who are kept servile and with the mind of a child by magic, but they live for much longer even than normal elves. Meanwhile, a hidden faction of dwarven psions tries to fight for their political freedom and the halflings have escaped Eyrian hegemony altogether by turning to the sea, living on floating cities and practising piracy----and that's just the beginning!
 

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Rystil Arden said:
Lessee...while there are a bunch of unique cultures, that of the nation of Eyros itself is by far the most unique. It is ruled by first-generation half-orcs, which means that one parent is an orc from one of the three orcish Pillars (High Noble Houses) and one parent is a human from one of the three human Pillars. This means that the Grand Monarch's children can never ascend to the throne. The state is policed by the Praes Thanatos, a cadre of necromantic gnomes led by the all-male Patriae Sicarii, though a new generation of half-dryad gnome females is rising, perhaps to challenge the patriarchy, due to the influence of the Bloodwillow dryad Sania. The country is protected by Elven Masks, wizard-slaves who are kept servile and with the mind of a child by magic, but they live for much longer even than normal elves. Meanwhile, a hidden faction of dwarven psions tries to fight for their political freedom and the halflings have escaped Eyrian hegemony altogether by turning to the sea, living on floating cities and practising piracy----and that's just the beginning!
Sounds a bit like Ebberon, with a place for everything in the rules in the setting.

Sounds liek a good world to be Neutral in.

- Kemrain the Gray.
 

Kemrain said:
Sounds a bit like Ebberon, with a place for everything in the rules in the setting.

Sounds liek a good world to be Neutral in.

- Kemrain the Gray.
I wouldn't know if its like Eberron, since I never bought that campaign setting, but if you just mean its like Eberron because it does new things while sticking mainly to the D&D rules, then yes.
 

Rystil Arden said:
I wouldn't know if its like Eberron, since I never bought that campaign setting, but if you just mean its like Eberron because it does new things while sticking mainly to the D&D rules, then yes.
The way I understand the setting that is Elf Pr0n is thusly.

They took the core rules and said "What sort of world might evolve out of these assumptions?"

- Kemrian the Improperly Spelled.
 

Kemrain said:
The way I understand the setting that is Elf Pr0n is thusly.

They took the core rules and said "What sort of world might evolve out of these assumptions?"

- Kemrian the Improperly Spelled.
I think they went for a bit more thematic changes than that. From what little I know, they have rail-trains to help fit with the pulp noir feel they wanted, and I doubt that rail-trains would evolve out of the core-rules assumptions. And I also hear they turned alignment around for its money in Eberron, so I think they went in a new direction after all :)
 

Rystil Arden said:
I think they went for a bit more thematic changes than that. From what little I know, they have rail-trains to help fit with the pulp noir feel they wanted, and I doubt that rail-trains would evolve out of the core-rules assumptions. And I also hear they turned alignment around for its money in Eberron, so I think they went in a new direction after all :)
I consiter that to be a minor element. The design choice I see when I look at it is the focus on using all the rules to shape the setting, rather than shaping the rules with the setting.

But I'm awful biased.

- Kemrain the Awful Biased.
 

Kemrain said:
I consiter that to be a minor element. The design choice I see when I look at it is the focus on using all the rules to shape the setting, rather than shaping the rules with the setting.

But I'm awful biased.

- Kemrain the Awful Biased.
Well I know that Eberron has plenty of rules info where they change the rules, though I'm not sure what it all is--comparitively, Eyros is nearly all about setting flavour, with very little new rules at all, just a few racial variants, maybe a few feats and monsters.
 


Rystil Arden said:
I think they went for a bit more thematic changes than that. From what little I know, they have rail-trains to help fit with the pulp noir feel they wanted, and I doubt that rail-trains would evolve out of the core-rules assumptions. And I also hear they turned alignment around for its money in Eberron, so I think they went in a new direction after all :)
Well, the lightning rail grows out of elemental binding, which grows out of the existance of both elementals and the existance of magic items (sounds like a Civ-type tech tree :lol: ).
The alignments aren't really changed. You can have evil gold dragons, good vampires, and the like (though outsiders are still more likely to be of their alignment), and clerics don't have to be within one step of their god's alignment (opening the potential for hard to detect corruption*).

*Since, by the rules, an LE priest of a LG deity still radiates a good aura!
 

Rystil Arden said:
Well I know that Eberron has plenty of rules info where they change the rules, though I'm not sure what it all is--comparitively, Eyros is nearly all about setting flavour, with very little new rules at all, just a few racial variants, maybe a few feats and monsters.

Both Sharn and the Eberron Setting itself have a lot of flavour (haven't seen other books yet). I'd say it's 4 on a scale of 1(Eyros) to 10 (Forgotten Realms).
 

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