Terraism
Explorer
I'd thought I'd read this before in the DMG, but, on looking back, I can't find it - and I don't think it's going to answer it as well as I'd like anyway. I've got a player who, at this point, is going to be the only one (well, we might have another, but I wouldn't bet on it,) for the next six months or so. We'd like to run a 1 on 1 campaign, but I'm not sure what I should do about gauging things. First impulse would be to say that he's about three levels higher than suggested, to balance things out - but would that really work? Beyond that, there'd be some pretty bad problems with versatility, I'd think. The stereotypical party is the archetype for a reason, after all.
Now, we've talked this out and decided to run a city-based campaign, rather than a dungeon-crawl type, to minimize what problems we can, but I'm still a bit leery. Any suggestions? I can eyeball some things, but I really would like to be able to rely on some basic 'rules' for this. [Yeah, I'm a 'follow the instructions' kinda guy.
] Oh, and one thing - I'm not going to send an NPC with him, unless he picks up the leadership feat. Having me DM and run a character never seems to work... aside from that though, I'm open to ideas.
Now, we've talked this out and decided to run a city-based campaign, rather than a dungeon-crawl type, to minimize what problems we can, but I'm still a bit leery. Any suggestions? I can eyeball some things, but I really would like to be able to rely on some basic 'rules' for this. [Yeah, I'm a 'follow the instructions' kinda guy.

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