[FFG] Legendary Class Design Contest!

Bearer of the World's Pain

Bearer of the World's Pain

I like this concept of someone who goes out to try and alleviate the pain of the world. I agree with the write-up that the person usually goes mad.

Prereqs: Granted this is hindsight, but the prereqs are a bit low for a Legendary Class.

Quests: I liked this quest idea. However, as Monk was listed as the most likely class, the DCs are probably a bit low. A Monk has +8 on all saves by 12th level just from their class.

God's Mercy: Interesting ability. However, I think that
...all spells and effects that rely on pain...
should be reworded...otherwise, it makes it sound like their immune to everything, as, I believe, all spells would cause some pain.

Demonbane: I like it

Magic Shall Suffer No More: Wow! A possible SR of 25...sign me up.

No More Shall Suffer: I like it, but I think millions is a bit steep, as most campaigns are set in medieval-like settings.

Pain None Shall Feel: Wow! A possible DR of 50...sign me up!

Rest in Peace: Very cool...but I'm a bit biased...I like religiously oriented stuff...as seen in my 2 submissions.

That Which Does Not Kill: eh (as an aside, these legendary bonuses to abilities should probably get standardized names)

The Cross is Mine: I think the amount of damage that can be directed at the Bearer is a bit weak. Only the power level in damage?

The Last Gift: Very cool

Thy Pain Returned: Ooohh. No limit on this ability, you can do it each round. Granted, your not returning much damage, but very cool.

To Know Pain: I like it

World's Toughness: More permanent hit points...important for this class.
 

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d20Dwarf said:
I'll be especially talkative if you pick up Path of the Sword and Path of Magic while you're there. :cool:

Have you already mailed the winner's books out to them? I can just swing by and pick up mine next week :)

Khur -- v2.0 on mine will come to you begining of next week.

Thanks!

-Reddist
 

The Brawler

The Brawler

I loved this class...I got a great chucke out of it.

Prereqs: Once again, hindsight says they're a bit weak.

Quests: These had me laughing, especially the last one
...maintaining the title of the Brawler is an ongoing quest....

Callused Knuckles: I like it...more subdual damage

Heavy Fist: Why rename stunning attack?

Shrug Off Blows: Fast healing for subdual damage...tres cool

Thick Blood: Seems a bit weak for what it does... maybe +2/power level on Fort saves for poison and alcohol?

Ground Fighter: I'm struggling with this one. I'm not sure if its to weak or not. I think a +2/power level is a bit much for grapple checks, but +1 seems a bit weak.

Fearsome Reputation: Not sure on this one either. For your normal fighter type, this could top out at 16 or 17, unless they had the Cha magically enhanced.

Man of the Hour: I like it

Iron Jaw: I like it

Two-Fisted Wallop: Wow! I like it, especially when its maxed out.

I like the notes about the match between 2 Brawlers.
 

Warrior of the Broken Wake

Warrior of the Broken Wake

Agents of destructions

Prereqs: Look fairly good. However, I think an alignment restriction might be in order. Most LG characters I've played with wouldn't be into this total destruction...even the Paladins against agents of total chaos.

Quests: Intersting concepts. The only creatures that I'm aware of that have +10 natural armor are dragons.

Cut the Masses: Wow! Applying excess damage to nearby foes. That would come in handy IMC.

Irresistible Strike: Hmmm...basically granting a +2 attack bonus/power level for creatures that have natural armor.

Crushing Blow: This ability, maxed out, would reduce wood (hardness 5) and less to a hardness of paper (hardness 0). The description mentions stone in it...maybe make 2/power level instead of 1?

Aggressive Defense: Oooh...make Sunder attacks on weapons that miss by a margin of abilities power level...nice concept.

Spellcutting: The ability to destroy incoming spells...cool

Feed the Destruction: Interesting concept...destroy an inanimate object to get a powerful Cleave attack on a living creature.

Hooking Blow: Keeping an opponent snared on your weapon...very cool. However, I think it might need some kind of limit on it. Perhaps 2 times/power level/day?

Sever Life: This ability assumes that the Massive Damage rule is used...I know we don't use it IMC.
 

reddist said:


Have you already mailed the winner's books out to them? I can just swing by and pick up mine next week :)

Khur -- v2.0 on mine will come to you begining of next week.

Thanks!

-Reddist


To keep things simple I'll probably just mail them all out. I haven't gotten all of the addresses yet, so unless they come in the next day or so they probably won't go out until after Gencon.
 

Deadeye Archer

Deadeye Archer

A very interesting class, similar to my Ranged Huntsman

Prereqs: They make sense

Quests: I like the slaying of a
...dangerous, mythical beast using his bow as his only weapon...

Deadly Aim: I like the legendary bonus to attack, and the limits

Cool Under Preassure: Firing without drawing AoO...cool

Improved Point Blank Shot: I like the idea of extending the Point Blank range

Barrage of Arrows: Very similar to my Improved Rapid Shot ability

Craft Magical Bows and Arrows: Interesting ability. A spellcasting ability without needing to cast spells.

Ranged Disarm: Use your arrow to disarm an opponent..very nice

Wounding Shot: Another spell-like ability without the spell

Distant Strike: Similar to my Improved Distant Strike

My only concern with this class was that most, not all, the abilities didn't have any power level bonuses associated with them. It was my understanding, and I could be mistaken, that's what made the choices so hard. With most of these abilities, it doesn't matter when you pick'em, you get the same level of use out of them.
 

Elf Lord

Elf Lord

Unlike others, I see nothing wrong with this LgC name, and find it rather interesting for an elven character. My only question is, can you have a Drow Lord?

Prereqs: Very solid group for what this class is to do

Quests: I thought they were good. Defend an elven settlement from anihilation, then perform a quest at the behest of an elven leader.

Legendary Leader: eh...but then I think any ability to increase a stat is "eh"...yes, even my own. Its cool, but has not panache.

Expert Defense: I like this! Improve Expertise

Reveal His Glory: An interesting use of the fear spell.

Immortality: The progession of this ability is cool. I'd be at a loss of when (not if) to take it.

Encourage Allies: An interesting use of the bless spell.

Armored Lord and Magical Strike: I like these abilities...able to increase their magical armor/weaponry even more by power level...tres cool

Overcome Death Magic: An improved ability to withstand death magic
 

Tender to the Essential Essence

Tender to the Essential Essence

I like this class...although I'm not sure why. The entire concept sits right with me.

Prereqs: Looks like this is a multi-classed Ranger and Paladin/Cleric. However, with the way the class is written, I think non-evil needs to be added (although it is implied with the
...channel positive energy...
requirement).

Quests: I like the idea having to fight your mirror-self, but of a completely opposite alignment. However, how does this work with True Neutral characters?

Cultivate Life: Yum...more hit points

Sudden Enlightenment: Neat play on the stunning attack ability. However, I think the limit of 1/day is a bit steep.

Sharing the Purity: Interesting idea. However, if I'm reading this right, it only works on subdual damage. If this is true, its not that useful. IMC, I don't know about others, we hardly use subdual damage

Infuse the Flesh: Renamed DR

Mind, Body & Soul: Worded a little confusingly, but I think the idea of adding stat bonuses to other areas is interesting

Forever Growth: Renamed Fast Healing, but I like the fact that it won't work below 0

Blinding Presence: Bonus to AC blus daylight? Where do I sign up?

Radiant Strike: Very cool ability
 

Maitre d'Escrime

Maitre d'Escrime

A fencing master...very intriguing. If I play a fighter-type, I usual go for brute-force and ignorance or range...but this is still a cool class.

Prereqs: Wow! The number of feats required is very impressive

Quests: I like the idea of having to challenge at least 3 other Maitres

Lightning Riposte: Hmmm...I'm not sure if the limit on times/day is really important for this ability. I like the concept

Arresting Stop-hit: Very cool ability.

Extraordinary Expertise: I like this

Agility Training: eh

Dedicated Students: Interesting ability...kind of like Leadership.

Razor-edge Reactions: eh

Critical Precision: With the table, you'd only want to grab this @ 1st, 3rd or 5th.
 

kingpaul's feedback

A fencing master...very intriguing. If I play a fighter-type, I usual go for brute-force and ignorance or range...but this is still a cool class.

glad you think so... I've played a mix of fighters in my rpg life but my favourites (especially since 3rd Ed) have been highly dexterous ones... that may have something to do with having been a competitive fencer for about 6 years...

this class was based on one of my coaches from the British Academy of Fencing...

I've nearly finished the edit on this class, but I'm still trying to think of ways that I can tweak Razor-edge Reactions... suggests from the "gallery" are always welcome...

thanx for the feedback/review...
 

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