[FFG] Legendary Class Design Contest!


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Re: Green Warden

kingpaul said:
Green Warden

An elven ranger class

Prereqs: In hindsight, these are a bit weak for a LgC
Yep, the prereqs are being redone. Not necessarily just for elves, but it leans that way don't it? :p

Quests: The first seems a bit too easy, particularly due to the last sentence: I'd think limiting the companions in some way would be a good idea. The second looks good. Personally, I think I'd force the aspirant to be quiet all the time...force them to have the Silent Spell feat.
Yep, I bumped it up to making contact with three other societies and the companions can't help in the negotiations, they're for protection on the road. I don't know about the Silent Spell part, what do others think? The prereqs do say, of course, that the DM choses a feat to add to the list.

Face of Diplomacy: eh
The obligatory ability increasing power.

None Shall Pass: Cool ability. My only question is on the "led" part. Is there a distance stipulation? Can my leader be a mile away and will I still have the bonus?
Changed to: "Cohorts, followers, and allies gain a +1 morale bonus to attack and damage rolls when they can see the green warden." Still tweaking it though, considering the warden is so sneaky. :) Probably 30 feet per power level or some such.

Tree Shroud: I like the ability. However, is it based on character level or power level?
Both. Some parts are based on character level, others power level. The ability description should make this clear.

Woodland Allies: I'd take this ability in a heartbeat...but I'd be sore-pressed to hold my patience in waiting until level 5.
That's one thing I love about LgCs. Some people who've read the Green Warden think this ability is useless. Others, such as yourself, like it.

Thanks for the input. It helped!

:D

(EDIT) Did anyone notice the Wild Scout from Silver Marches has home ground too? I'm glad I came up with it before the Marches came out! I'm amazed sometimes...
 
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Re: Deadeye Archer

kingpaul said:
Deadeye Archer

A very interesting class, similar to my Ranged Huntsman

My only concern with this class was that most, not all, the abilities didn't have any power level bonuses associated with them. It was my understanding, and I could be mistaken, that's what made the choices so hard. With most of these abilities, it doesn't matter when you pick'em, you get the same level of use out of them.

While there isn't a requirement that each ability have power level bonuses, I think I have too many that don't in this LgC. There are so few that do, its a simple choice to just wait for those until higher power levels. I would need to re-think a way to modify some of them.

Some quick ideas...

Cool Under Pressure: No idea (this is an Epic feat too)
Imp Point Blank Shot: keep the +2 to hit/dmg but increase range by 10'/power level
Ranged Disarm: no ideas
Wounding Shot: maybe wound dmg = 1 hp/power level/round with a limit of 5 times per day.
Distance Strike: maybe range penalties are reduced by 2 per power level. So at power level 5, you can fire 5 increments away with no penalty. Double ranges still.

Thanks for the feedback kingpaul.
 


Re: Grandmaster of Clouds

kingpaul said:
Grandmaster of Clouds

An interesting class for Monks. I like the speed increases, but how does it work when they go back to taking Monk classes?


They would not increase speed if they gained additional monk levels (since their GMoC speed already exceeds it). In retrospect, I actually would prefer to have only a maximum of 2 abilities be not dependent on level. Of the three that are not power-level dependent for this LgC, I would change/remove Spring in your Step.
 

Re: Dwarven Forgemaster

kingpaul said:
Dwarven Forgemaster

A dwarven fighter who is also a armor/weapon-smith. I'm not sure about the d12 HD though.

Prereqs: They look good. However, I'd put the Special in as a quest.

Quests: I like the idea of going before the king and petitioning to become a DF. The idea of creating a special set of arms/armor is also interesting. As I said in the prereqs, I'd put the as a quest as well, as, to me, it feels better as a quest.

Hmm, that's not a bad idea moving that to be a quest. I was actually considering adding a quest to have the candidate wrestle an earth elemental or something like that...some sort of proven mastery over earth itself. But maybe changing the special to a quest is sufficient.


Flesh of Stone: Of the HP increases of seen so far, this is the weakest one.

I actually toss about this one a lot. I settled on 5 hp per power level because I felt 25 hit points was the maximum I would be willing to give out. That combined with a Con increase could provide a significant boost in hit points.

Tireless Champion: Hmmm...able to keep going below 0. However, this ability doesn't increase with power levels.
Yeah, I know. I thought it was appropriate anyway.

Elemental Companion: This ability, from the table, should only be taken, if at all, at 1st, 3rd or 5th (no further advantage for 2nd or 4th). I don't quite like not being able to replace the elemental though.

Yeah, I think a year waiting period is appropriate instead of never again (like a familiar).

Dwarven Hero: Cool bonuses, but no increase with various power levels.
The warcry ability is usable once per day per level. If I were to do this again though, I would change the attack bonus to +1 per power level and keep the once per day per power level as well.

Thanks again for all your comments. There were very helpful.
 

Don't worry, Chromnos, we'll be having another contest very soon on our Website. Keep an eye out for an announcement!

any chance of a hint about the classes involved in the next contest...?

or am I getting over anxious...?

;)
 

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