Victim said:Apparently, hong meant that a hasted caster will cast his faster faster (thus having more options for movement or whatever), but still not be able to cast 2 per round unless using quicken spell. However, I'd agree that from the spell description in the first post, it looks as if a hasted caster could cast one action spell reduced to a free action, and cast another spell.
Yeah, that's basically what I meant. When unhasted, you can cast two spells per round, max (one as a standard action, one as a free action from Quicken Spell). When hasted under this mod, you can still cast two spells per round, max. The difference is that both of them are free actions.
I thought about ruling that a hasted spell counts as a quickened spell, and that would fall under the existing limit of 1 quickened spell per round. However, that would lead to the odd situation where you could cast more spells unhasted than hasted.
Also, it looks as if haste would rule for characters planning to use both spell casting and attack actions. Cast a spell as a free action, move up to your speed, and launch a full attack with a +4 bonus. Before, even a hasted character would have to choose between moving and casting, although they could use a partial charge, and they wouldn't have a +4 attack bonus either.
Hadn't thought about that, but that seems fair enough.