The players at my table have played both 4e and 3.5 and they rather prefer 3.5 (as do I). However, we can't deny that 4e has some elements we really like.
One of my players (the fighter) says that one thing he really really misses from 4e is his ability to push, slide, trip, etc. as part of his attack, instead of a special action that doesn't cause damage. I am trying to come up with a house-ruled way to make that possible. And I'm not too worried if this makes things less than perfectly balanced (though I don't want to go too far, of course).
The idea off the top of my head is to augment the Improved versions of the Bull Rush and Trip feats. The character can make a melee attack as a full attack action, but instead of including their strength bonus to the damage, they can initiate a check for pushing or tripping (or "sliding").
I dunno. Fiddling with game mechanics isn't my strong suit. I just want to give the fighter a way of increasing his range of fun options.
One of my players (the fighter) says that one thing he really really misses from 4e is his ability to push, slide, trip, etc. as part of his attack, instead of a special action that doesn't cause damage. I am trying to come up with a house-ruled way to make that possible. And I'm not too worried if this makes things less than perfectly balanced (though I don't want to go too far, of course).
The idea off the top of my head is to augment the Improved versions of the Bull Rush and Trip feats. The character can make a melee attack as a full attack action, but instead of including their strength bonus to the damage, they can initiate a check for pushing or tripping (or "sliding").
I dunno. Fiddling with game mechanics isn't my strong suit. I just want to give the fighter a way of increasing his range of fun options.